1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/**
* @file llviewerjointmesh.h
* @brief Implementation of LLViewerJointMesh class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERJOINTMESH_H
#define LL_LLVIEWERJOINTMESH_H
#include "llviewerjoint.h"
#include "llviewertexture.h"
#include "llavatarjointmesh.h"
#include "llpolymesh.h"
#include "v4color.h"
class LLDrawable;
class LLFace;
class LLCharacter;
class LLViewerTexLayerSet;
//-----------------------------------------------------------------------------
// class LLViewerJointMesh
//-----------------------------------------------------------------------------
class LLViewerJointMesh : public LLAvatarJointMesh
{
friend class LLVOAvatar;
public:
// Constructor
LLViewerJointMesh();
// Destructor
virtual ~LLViewerJointMesh();
// Render time method to upload batches of joint matrices
void uploadJointMatrices();
// overloaded from base class
/*virtual*/ void drawBone();
/*virtual*/ BOOL isTransparent();
/*virtual*/ U32 drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy );
/*virtual*/ void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
/*virtual*/ void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false);
/*virtual*/ BOOL updateLOD(F32 pixel_area, BOOL activate);
/*virtual*/ void updateJointGeometry();
/*virtual*/ void dump();
void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; }
/*virtual*/ BOOL isAnimatable() const { return FALSE; }
private:
//copy mesh into given face's vertex buffer, applying current animation pose
static void updateGeometry(LLFace* face, LLPolyMesh* mesh);
};
#endif // LL_LLVIEWERJOINTMESH_H
|