/** * @file llviewerjointmesh.h * @brief Implementation of LLViewerJointMesh class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVIEWERJOINTMESH_H #define LL_LLVIEWERJOINTMESH_H #include "llviewerjoint.h" #include "llviewertexture.h" #include "llavatarjointmesh.h" #include "llpolymesh.h" #include "v4color.h" class LLDrawable; class LLFace; class LLCharacter; class LLViewerTexLayerSet; //----------------------------------------------------------------------------- // class LLViewerJointMesh //----------------------------------------------------------------------------- class LLViewerJointMesh : public LLAvatarJointMesh { friend class LLVOAvatar; public: // Constructor LLViewerJointMesh(); // Destructor virtual ~LLViewerJointMesh(); // Render time method to upload batches of joint matrices void uploadJointMatrices(); // overloaded from base class /*virtual*/ void drawBone(); /*virtual*/ BOOL isTransparent(); /*virtual*/ U32 drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy ); /*virtual*/ void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area); /*virtual*/ void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false); /*virtual*/ BOOL updateLOD(F32 pixel_area, BOOL activate); /*virtual*/ void updateJointGeometry(); /*virtual*/ void dump(); void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; } /*virtual*/ BOOL isAnimatable() const { return FALSE; } private: //copy mesh into given face's vertex buffer, applying current animation pose static void updateGeometry(LLFace* face, LLPolyMesh* mesh); }; #endif // LL_LLVIEWERJOINTMESH_H