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/**
* @file lllocalrendermaterials.h
* @brief Local GLTF materials header
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LOCALGLTFMATERIALS_H
#define LL_LOCALGLTFMATERIALS_H
#include "lleventtimer.h"
#include "llpointer.h"
class LLScrollListCtrl;
class LLGLTFMaterial;
class LLViewerObject;
class LLViewerFetchedTexture;
class LLFetchedGLTFMaterial;
class LLLocalGLTFMaterial
{
public: /* main */
LLLocalGLTFMaterial(std::string filename, S32 index);
~LLLocalGLTFMaterial();
public: /* accessors */
std::string getFilename();
std::string getShortName();
LLUUID getTrackingID();
LLUUID getWorldID();
S32 getIndexInFile();
bool getValid();
public:
bool updateSelf();
private:
bool loadMaterial();
private: /* private enums */
enum ELinkStatus
{
LS_ON,
LS_BROKEN,
};
enum EExtension
{
ET_MATERIAL_GLTF,
ET_MATERIAL_GLB,
};
private: /* members */
std::string mFilename;
std::string mShortName;
LLUUID mTrackingID;
LLUUID mWorldID;
bool mValid;
LLSD mLastModified;
EExtension mExtension;
ELinkStatus mLinkStatus;
S32 mUpdateRetries;
S32 mMaterialIndex; // Single file can have more than one
// Maintain textures and material pointers to
// make sure they won't be deleted in any way
LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
LLPointer<LLViewerFetchedTexture> mBaseColorFetched;
LLPointer<LLViewerFetchedTexture> mNormalFetched;
LLPointer<LLViewerFetchedTexture> mMRFetched;
LLPointer<LLViewerFetchedTexture> mEmissiveFetched;
};
class LLLocalGLTFMaterialTimer : public LLEventTimer
{
public:
LLLocalGLTFMaterialTimer();
~LLLocalGLTFMaterialTimer();
public:
void startTimer();
void stopTimer();
bool isRunning();
BOOL tick();
};
class LLLocalGLTFMaterialMgr : public LLSingleton<LLLocalGLTFMaterialMgr>
{
LLSINGLETON(LLLocalGLTFMaterialMgr);
~LLLocalGLTFMaterialMgr();
public:
S32 addUnit(const std::vector<std::string>& filenames);
S32 addUnit(const std::string& filename); // file can hold multiple materials
void delUnit(LLUUID tracking_id);
LLUUID getWorldID(LLUUID tracking_id);
bool isLocal(LLUUID world_id);
void getFilenameAndIndex(LLUUID tracking_id, std::string &filename, S32 &index);
void feedScrollList(LLScrollListCtrl* ctrl);
void doUpdates();
private:
std::list<LLLocalGLTFMaterial*> mMaterialList;
LLLocalGLTFMaterialTimer mTimer;
typedef std::list<LLLocalGLTFMaterial*>::iterator local_list_iter;
};
#endif // LL_LOCALGLTFMATERIALS_H
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