/** * @file lllocalrendermaterials.h * @brief Local GLTF materials header * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LOCALGLTFMATERIALS_H #define LL_LOCALGLTFMATERIALS_H #include "lleventtimer.h" #include "llpointer.h" class LLScrollListCtrl; class LLGLTFMaterial; class LLViewerObject; class LLViewerFetchedTexture; class LLFetchedGLTFMaterial; class LLLocalGLTFMaterial { public: /* main */ LLLocalGLTFMaterial(std::string filename, S32 index); ~LLLocalGLTFMaterial(); public: /* accessors */ std::string getFilename(); std::string getShortName(); LLUUID getTrackingID(); LLUUID getWorldID(); S32 getIndexInFile(); bool getValid(); public: bool updateSelf(); private: bool loadMaterial(); private: /* private enums */ enum ELinkStatus { LS_ON, LS_BROKEN, }; enum EExtension { ET_MATERIAL_GLTF, ET_MATERIAL_GLB, }; private: /* members */ std::string mFilename; std::string mShortName; LLUUID mTrackingID; LLUUID mWorldID; bool mValid; LLSD mLastModified; EExtension mExtension; ELinkStatus mLinkStatus; S32 mUpdateRetries; S32 mMaterialIndex; // Single file can have more than one // Maintain textures and material pointers to // make sure they won't be deleted in any way LLPointer mGLTFMaterial; LLPointer mBaseColorFetched; LLPointer mNormalFetched; LLPointer mMRFetched; LLPointer mEmissiveFetched; }; class LLLocalGLTFMaterialTimer : public LLEventTimer { public: LLLocalGLTFMaterialTimer(); ~LLLocalGLTFMaterialTimer(); public: void startTimer(); void stopTimer(); bool isRunning(); BOOL tick(); }; class LLLocalGLTFMaterialMgr : public LLSingleton { LLSINGLETON(LLLocalGLTFMaterialMgr); ~LLLocalGLTFMaterialMgr(); public: S32 addUnit(const std::vector& filenames); S32 addUnit(const std::string& filename); // file can hold multiple materials void delUnit(LLUUID tracking_id); LLUUID getWorldID(LLUUID tracking_id); bool isLocal(LLUUID world_id); void getFilenameAndIndex(LLUUID tracking_id, std::string &filename, S32 &index); void feedScrollList(LLScrollListCtrl* ctrl); void doUpdates(); private: std::list mMaterialList; LLLocalGLTFMaterialTimer mTimer; typedef std::list::iterator local_list_iter; }; #endif // LL_LOCALGLTFMATERIALS_H