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/**
* @file llhudview.cpp
* @brief 2D HUD overlay
*
* Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudview.h"
// library includes
#include "v4color.h"
#include "llcoord.h"
// viewer includes
#include "llagent.h"
#include "llcallingcard.h"
#include "llcolorscheme.h"
#include "llviewercontrol.h"
#include "llfloaterworldmap.h"
#include "llworldmapview.h"
#include "lltracker.h"
#include "llviewercamera.h"
#include "llui.h"
LLHUDView *gHUDView = NULL;
const S32 HUD_ARROW_SIZE = 32;
LLHUDView::LLHUDView(const std::string& name, const LLRect& rect)
: LLView(name, rect, FALSE)
{ }
LLHUDView::~LLHUDView()
{ }
EWidgetType LLHUDView::getWidgetType() const
{
return WIDGET_TYPE_HUD_VIEW;
}
LLString LLHUDView::getWidgetTag() const
{
return LL_HUD_VIEW_TAG;
}
// virtual
void LLHUDView::draw()
{
LLTracker::drawHUDArrow();
}
// public
const LLColor4& LLHUDView::colorFromType(S32 type)
{
switch (type)
{
case 0:
return LLColor4::green;
default:
return LLColor4::black;
}
}
/*virtual*/
BOOL LLHUDView::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (LLTracker::handleMouseDown(x, y))
{
return TRUE;
}
return LLView::handleMouseDown(x, y, mask);
}
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