/** * @file llhudview.cpp * @brief 2D HUD overlay * * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "llhudview.h" // library includes #include "v4color.h" #include "llcoord.h" // viewer includes #include "llagent.h" #include "llcallingcard.h" #include "llcolorscheme.h" #include "llviewercontrol.h" #include "llfloaterworldmap.h" #include "llworldmapview.h" #include "lltracker.h" #include "llviewercamera.h" #include "llui.h" LLHUDView *gHUDView = NULL; const S32 HUD_ARROW_SIZE = 32; LLHUDView::LLHUDView(const std::string& name, const LLRect& rect) : LLView(name, rect, FALSE) { } LLHUDView::~LLHUDView() { } EWidgetType LLHUDView::getWidgetType() const { return WIDGET_TYPE_HUD_VIEW; } LLString LLHUDView::getWidgetTag() const { return LL_HUD_VIEW_TAG; } // virtual void LLHUDView::draw() { LLTracker::drawHUDArrow(); } // public const LLColor4& LLHUDView::colorFromType(S32 type) { switch (type) { case 0: return LLColor4::green; default: return LLColor4::black; } } /*virtual*/ BOOL LLHUDView::handleMouseDown(S32 x, S32 y, MASK mask) { if (LLTracker::handleMouseDown(x, y)) { return TRUE; } return LLView::handleMouseDown(x, y, mask); }