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/**
* @file llfloaterwindlight.h
* @brief LLFloaterWindLight class definition
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
* Menu for adjusting the atmospheric settings of the world
*/
#ifndef LL_LLFLOATERWINDLIGHT_H
#define LL_LLFLOATERWINDLIGHT_H
#include "llfloater.h"
#include <vector>
#include "llwlparamset.h"
#include "llwlparammanager.h"
struct WLColorControl;
struct WLFloatControl;
/// Menuing system for all of windlight's functionality
class LLFloaterWindLight : public LLFloater
{
LOG_CLASS(LLFloaterWindLight);
public:
LLFloaterWindLight(const LLSD &key);
virtual ~LLFloaterWindLight();
BOOL postBuild();
/// initialize all
void initCallbacks(void);
/// one and one instance only
static LLFloaterWindLight* instance();
static bool newPromptCallback(const LLSD& notification, const LLSD& response);
/// general purpose callbacks for dealing with color controllers
static void onColorControlRMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlGMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlBMoved(LLUICtrl* ctrl, void* userData);
static void onColorControlIMoved(LLUICtrl* ctrl, void* userData);
static void onFloatControlMoved(LLUICtrl* ctrl, void* userData);
static void onBoolToggle(LLUICtrl* ctrl, void* userData);
/// lighting callbacks for glow
static void onGlowRMoved(LLUICtrl* ctrl, void* userData);
//static void onGlowGMoved(LLUICtrl* ctrl, void* userData);
static void onGlowBMoved(LLUICtrl* ctrl, void* userData);
/// lighting callbacks for sun
static void onSunMoved(LLUICtrl* ctrl, void* userData);
/// handle if float is changed
static void onFloatTweakMoved(LLUICtrl* ctrl, void* userData);
/// for handling when the star slider is moved to adjust the alpha
static void onStarAlphaMoved(LLUICtrl* ctrl, void* userData);
/// when user hits the load preset button
static void onNewPreset(void* userData);
/// when user hits the save preset button
static void onSavePreset(void* userData);
/// prompts a user when overwriting a preset
static bool saveAlertCallback(const LLSD& notification, const LLSD& response);
/// when user hits the save preset button
static void onDeletePreset(void* userData);
/// prompts a user when overwriting a preset
bool deleteAlertCallback(const LLSD& notification, const LLSD& response);
/// what to do when you change the preset name
static void onChangePresetName(LLUICtrl* ctrl);
/// when user hits the save preset button
static void onOpenDayCycle(void* userData);
/// handle cloud scrolling
static void onCloudScrollXMoved(LLUICtrl* ctrl, void* userData);
static void onCloudScrollYMoved(LLUICtrl* ctrl, void* userData);
static void onCloudScrollXToggled(LLUICtrl* ctrl, void* userData);
static void onCloudScrollYToggled(LLUICtrl* ctrl, void* userData);
//// menu management
/// show off our menu
static void show(LLEnvKey::EScope scope = LLEnvKey::SCOPE_LOCAL);
/// return if the menu exists or not
static bool isOpen();
/// stuff to do on exit
virtual void onClose(bool app_quitting);
/// sync up sliders with parameters
void syncMenu();
private:
static LLFloaterWindLight* sWindLight; // one instance on the inside
static std::set<LLWLParamKey> sDefaultPresets;
static LLEnvKey::EScope sScope;
static std::string sOriginalTitle;
};
#endif
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