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-rw-r--r--indra/newview/llfloaterwindlight.h75
1 files changed, 47 insertions, 28 deletions
diff --git a/indra/newview/llfloaterwindlight.h b/indra/newview/llfloaterwindlight.h
index b43edc2c11..c2607816e5 100644
--- a/indra/newview/llfloaterwindlight.h
+++ b/indra/newview/llfloaterwindlight.h
@@ -35,77 +35,96 @@
#include <vector>
#include "llwlparamset.h"
+#include "llwlparammanager.h"
struct WLColorControl;
struct WLFloatControl;
-
/// Menuing system for all of windlight's functionality
class LLFloaterWindLight : public LLFloater
{
+ LOG_CLASS(LLFloaterWindLight);
public:
-
- LLFloaterWindLight(const LLSD& key);
+ LLFloaterWindLight(const LLSD &key);
virtual ~LLFloaterWindLight();
- /*virtual*/ BOOL postBuild();
+ BOOL postBuild();
+
/// initialize all
void initCallbacks(void);
- bool newPromptCallback(const LLSD& notification, const LLSD& response);
+ /// one and one instance only
+ static LLFloaterWindLight* instance();
+
+ static bool newPromptCallback(const LLSD& notification, const LLSD& response);
/// general purpose callbacks for dealing with color controllers
- void onColorControlRMoved(LLUICtrl* ctrl, WLColorControl* userData);
- void onColorControlGMoved(LLUICtrl* ctrl, WLColorControl* userData);
- void onColorControlBMoved(LLUICtrl* ctrl, WLColorControl* userData);
- void onColorControlIMoved(LLUICtrl* ctrl, WLColorControl* userData);
- void onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* userData);
+ static void onColorControlRMoved(LLUICtrl* ctrl, void* userData);
+ static void onColorControlGMoved(LLUICtrl* ctrl, void* userData);
+ static void onColorControlBMoved(LLUICtrl* ctrl, void* userData);
+ static void onColorControlIMoved(LLUICtrl* ctrl, void* userData);
+ static void onFloatControlMoved(LLUICtrl* ctrl, void* userData);
+ static void onBoolToggle(LLUICtrl* ctrl, void* userData);
/// lighting callbacks for glow
- void onGlowRMoved(LLUICtrl* ctrl, WLColorControl* userData);
+ static void onGlowRMoved(LLUICtrl* ctrl, void* userData);
//static void onGlowGMoved(LLUICtrl* ctrl, void* userData);
- void onGlowBMoved(LLUICtrl* ctrl, WLColorControl* userData);
+ static void onGlowBMoved(LLUICtrl* ctrl, void* userData);
/// lighting callbacks for sun
- void onSunMoved(LLUICtrl* ctrl, WLColorControl* userData);
+ static void onSunMoved(LLUICtrl* ctrl, void* userData);
+
+ /// handle if float is changed
+ static void onFloatTweakMoved(LLUICtrl* ctrl, void* userData);
/// for handling when the star slider is moved to adjust the alpha
- void onStarAlphaMoved(LLUICtrl* ctrl);
+ static void onStarAlphaMoved(LLUICtrl* ctrl, void* userData);
/// when user hits the load preset button
- void onNewPreset();
+ static void onNewPreset(void* userData);
/// when user hits the save preset button
- void onSavePreset();
+ static void onSavePreset(void* userData);
/// prompts a user when overwriting a preset
- bool saveAlertCallback(const LLSD& notification, const LLSD& response);
+ static bool saveAlertCallback(const LLSD& notification, const LLSD& response);
/// when user hits the save preset button
- void onDeletePreset();
+ static void onDeletePreset(void* userData);
/// prompts a user when overwriting a preset
bool deleteAlertCallback(const LLSD& notification, const LLSD& response);
/// what to do when you change the preset name
- void onChangePresetName(LLUICtrl* ctrl);
+ static void onChangePresetName(LLUICtrl* ctrl);
/// when user hits the save preset button
- void onOpenDayCycle();
+ static void onOpenDayCycle(void* userData);
/// handle cloud scrolling
- void onCloudScrollXMoved(LLUICtrl* ctrl);
- void onCloudScrollYMoved(LLUICtrl* ctrl);
- void onCloudScrollXToggled(LLUICtrl* ctrl);
- void onCloudScrollYToggled(LLUICtrl* ctrl);
+ static void onCloudScrollXMoved(LLUICtrl* ctrl, void* userData);
+ static void onCloudScrollYMoved(LLUICtrl* ctrl, void* userData);
+ static void onCloudScrollXToggled(LLUICtrl* ctrl, void* userData);
+ static void onCloudScrollYToggled(LLUICtrl* ctrl, void* userData);
+
+ //// menu management
+
+ /// show off our menu
+ static void show(LLEnvKey::EScope scope = LLEnvKey::SCOPE_LOCAL);
+
+ /// return if the menu exists or not
+ static bool isOpen();
+
+ /// stuff to do on exit
+ virtual void onClose(bool app_quitting);
/// sync up sliders with parameters
void syncMenu();
- /// turn off animated skies
- static void deactivateAnimator();
-
private:
- static std::set<std::string> sDefaultPresets;
+ static LLFloaterWindLight* sWindLight; // one instance on the inside
+ static std::set<LLWLParamKey> sDefaultPresets;
+ static LLEnvKey::EScope sScope;
+ static std::string sOriginalTitle;
};