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/**
 * @file llfloaterinventorysettings.cpp
 * @brief LLFloaterInventorySettings class implementation
 *
 * $LicenseInfo:firstyear=2023&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2023, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llfloaterinventorysettings.h"

#include "llcolorswatch.h"
#include "llviewercontrol.h"

LLFloaterInventorySettings::LLFloaterInventorySettings(const LLSD& key)
  : LLFloater(key)
{
    mCommitCallbackRegistrar.add("ScriptPref.applyUIColor", { boost::bind(&LLFloaterInventorySettings::applyUIColor, this, _1, _2) });
    mCommitCallbackRegistrar.add("ScriptPref.getUIColor", { boost::bind(&LLFloaterInventorySettings::getUIColor, this, _1, _2) });
}

LLFloaterInventorySettings::~LLFloaterInventorySettings()
{}

bool LLFloaterInventorySettings::postBuild()
{
    getChild<LLUICtrl>("favorites_color")->setCommitCallback(boost::bind(&LLFloaterInventorySettings::updateColorSwatch, this));
    getChild<LLButton>("ok_btn")->setCommitCallback(boost::bind(&LLFloater::closeFloater, this, false));

    bool enable_color = gSavedSettings.getBOOL("InventoryFavoritesColorText");
    getChild<LLUICtrl>("favorites_swatch")->setEnabled(enable_color);

    return true;
}

void LLFloaterInventorySettings::updateColorSwatch()
{
    bool val = getChild<LLUICtrl>("favorites_color")->getValue();
    getChild<LLUICtrl>("favorites_swatch")->setEnabled(val);
}

void LLFloaterInventorySettings::applyUIColor(LLUICtrl* ctrl, const LLSD& param)
{
    LLUIColorTable::instance().setColor(param.asString(), LLColor4(ctrl->getValue()));
}

void LLFloaterInventorySettings::getUIColor(LLUICtrl* ctrl, const LLSD& param)
{
    LLColorSwatchCtrl* color_swatch = (LLColorSwatchCtrl*)ctrl;
    color_swatch->setOriginal(LLUIColorTable::instance().getColor(param.asString()));
}