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/**
* @file llfloaterinventorysettings.cpp
* @brief LLFloaterInventorySettings class implementation
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterinventorysettings.h"
#include "llcolorswatch.h"
#include "llviewercontrol.h"
LLFloaterInventorySettings::LLFloaterInventorySettings(const LLSD& key)
: LLFloater(key)
{
mCommitCallbackRegistrar.add("ScriptPref.applyUIColor", { boost::bind(&LLFloaterInventorySettings::applyUIColor, this, _1, _2) });
mCommitCallbackRegistrar.add("ScriptPref.getUIColor", { boost::bind(&LLFloaterInventorySettings::getUIColor, this, _1, _2) });
}
LLFloaterInventorySettings::~LLFloaterInventorySettings()
{}
bool LLFloaterInventorySettings::postBuild()
{
getChild<LLUICtrl>("favorites_color")->setCommitCallback(boost::bind(&LLFloaterInventorySettings::updateColorSwatch, this));
getChild<LLButton>("ok_btn")->setCommitCallback(boost::bind(&LLFloater::closeFloater, this, false));
bool enable_color = gSavedSettings.getBOOL("InventoryFavoritesColorText");
getChild<LLUICtrl>("favorites_swatch")->setEnabled(enable_color);
return true;
}
void LLFloaterInventorySettings::updateColorSwatch()
{
bool val = getChild<LLUICtrl>("favorites_color")->getValue();
getChild<LLUICtrl>("favorites_swatch")->setEnabled(val);
}
void LLFloaterInventorySettings::applyUIColor(LLUICtrl* ctrl, const LLSD& param)
{
LLUIColorTable::instance().setColor(param.asString(), LLColor4(ctrl->getValue()));
}
void LLFloaterInventorySettings::getUIColor(LLUICtrl* ctrl, const LLSD& param)
{
LLColorSwatchCtrl* color_swatch = (LLColorSwatchCtrl*)ctrl;
color_swatch->setOriginal(LLUIColorTable::instance().getColor(param.asString()));
}
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