/** * @file llfloaterinventorysettings.cpp * @brief LLFloaterInventorySettings class implementation * * $LicenseInfo:firstyear=2023&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterinventorysettings.h" #include "llcolorswatch.h" #include "llviewercontrol.h" LLFloaterInventorySettings::LLFloaterInventorySettings(const LLSD& key) : LLFloater(key) { mCommitCallbackRegistrar.add("ScriptPref.applyUIColor", { boost::bind(&LLFloaterInventorySettings::applyUIColor, this, _1, _2) }); mCommitCallbackRegistrar.add("ScriptPref.getUIColor", { boost::bind(&LLFloaterInventorySettings::getUIColor, this, _1, _2) }); } LLFloaterInventorySettings::~LLFloaterInventorySettings() {} bool LLFloaterInventorySettings::postBuild() { getChild("favorites_color")->setCommitCallback(boost::bind(&LLFloaterInventorySettings::updateColorSwatch, this)); getChild("ok_btn")->setCommitCallback(boost::bind(&LLFloater::closeFloater, this, false)); bool enable_color = gSavedSettings.getBOOL("InventoryFavoritesColorText"); getChild("favorites_swatch")->setEnabled(enable_color); return true; } void LLFloaterInventorySettings::updateColorSwatch() { bool val = getChild("favorites_color")->getValue(); getChild("favorites_swatch")->setEnabled(val); } void LLFloaterInventorySettings::applyUIColor(LLUICtrl* ctrl, const LLSD& param) { LLUIColorTable::instance().setColor(param.asString(), LLColor4(ctrl->getValue())); } void LLFloaterInventorySettings::getUIColor(LLUICtrl* ctrl, const LLSD& param) { LLColorSwatchCtrl* color_swatch = (LLColorSwatchCtrl*)ctrl; color_swatch->setOriginal(LLUIColorTable::instance().getColor(param.asString())); }