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/**
* @file lldrawpoolterrain.h
* @brief LLDrawPoolTerrain class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLDRAWPOOLTERRAIN_H
#define LL_LLDRAWPOOLTERRAIN_H
#include "lldrawpool.h"
class LLDrawPoolTerrain : public LLDrawPool
{
LLPointer<LLViewerImage> mTexturep;
public:
LLDrawPoolTerrain(LLViewerImage *texturep);
virtual ~LLDrawPoolTerrain();
/*virtual*/ LLDrawPool *instancePool();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
/*virtual*/ void renderForSelect();
/*virtual*/ void dirtyTexture(const LLViewerImage *texturep);
/*virtual*/ LLViewerImage *getTexture();
/*virtual*/ LLViewerImage *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
LLPointer<LLViewerImage> mAlphaRampImagep;
LLPointer<LLViewerImage> m2DAlphaRampImagep;
LLPointer<LLViewerImage> mAlphaNoiseImagep;
virtual S32 getMaterialAttribIndex();
static S32 sDetailMode;
static F32 sDetailScale; // meters per texture
protected:
void renderSimple();
void renderOwnership();
void renderFull2TU();
void renderFull4TU();
void renderFull4TUShader();
};
#endif // LL_LLDRAWPOOLSIMPLE_H
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