/** * @file lldrawpoolterrain.h * @brief LLDrawPoolTerrain class definition * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLDRAWPOOLTERRAIN_H #define LL_LLDRAWPOOLTERRAIN_H #include "lldrawpool.h" class LLDrawPoolTerrain : public LLDrawPool { LLPointer mTexturep; public: LLDrawPoolTerrain(LLViewerImage *texturep); virtual ~LLDrawPoolTerrain(); /*virtual*/ LLDrawPool *instancePool(); /*virtual*/ void render(S32 pass = 0); /*virtual*/ void prerender(); /*virtual*/ void renderForSelect(); /*virtual*/ void dirtyTexture(const LLViewerImage *texturep); /*virtual*/ LLViewerImage *getTexture(); /*virtual*/ LLViewerImage *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display LLPointer mAlphaRampImagep; LLPointer m2DAlphaRampImagep; LLPointer mAlphaNoiseImagep; virtual S32 getMaterialAttribIndex(); static S32 sDetailMode; static F32 sDetailScale; // meters per texture protected: void renderSimple(); void renderOwnership(); void renderFull2TU(); void renderFull4TU(); void renderFull4TUShader(); }; #endif // LL_LLDRAWPOOLSIMPLE_H