summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
blob: 21a0812c1b5ce1bd269bf8701c81ccd26ad9351e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
/** 
 * @file atmosphericsF.glsl
 *
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * $/LicenseInfo$
 */
 


//////////////////////////////////////////////////////////
// The fragment shader for the terrain atmospherics
//////////////////////////////////////////////////////////

vec3 getAdditiveColor();
vec3 getAtmosAttenuation();

uniform sampler2D cloudMap;
uniform vec4 cloud_pos_density1;

vec3 atmosLighting(vec3 light)
{
	light *= getAtmosAttenuation().r;
	light += getAdditiveColor();
	return (2.0 * light);
}