blob: 78b96b302526c369b23c623f14e0d02847471ce3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
/**
* @file simpleV.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
void main()
{
//transform vertex
gl_Position = ftransform();
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
calcAtmospherics(pos.xyz);
vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
gl_FrontColor = color;
gl_FogFragCoord = pos.z;
}
|