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/**
* @file bumpF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
uniform sampler2D texture0;
uniform sampler2D texture1;
void main()
{
float tex0 = texture2D(texture0, gl_TexCoord[0].xy).a;
float tex1 = texture2D(texture1, gl_TexCoord[1].xy).a;
gl_FragColor = vec4(tex0+(1.0-tex1)-0.5);
}
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