/** * @file bumpF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ uniform sampler2D texture0; uniform sampler2D texture1; void main() { float tex0 = texture2D(texture0, gl_TexCoord[0].xy).a; float tex1 = texture2D(texture1, gl_TexCoord[1].xy).a; gl_FragColor = vec4(tex0+(1.0-tex1)-0.5); }