1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
/**
* @author This module has many fathers, and it shows.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLKEYBOARDSDL2_H
#define LL_LLKEYBOARDSDL2_H
#include "llkeyboard.h"
#include "SDL2/SDL.h"
class LLKeyboardSDL : public LLKeyboard
{
public:
LLKeyboardSDL();
/*virtual*/ ~LLKeyboardSDL() {};
/*virtual*/ bool handleKeyUp(const U32 key, MASK mask);
/*virtual*/ bool handleKeyDown(const U32 key, MASK mask);
/*virtual*/ void resetMaskKeys();
/*virtual*/ MASK currentMask(bool for_mouse_event);
/*virtual*/ void scanKeyboard();
protected:
MASK updateModifiers(const U32 mask);
void setModifierKeyLevel( KEY key, bool new_state );
bool translateNumpadKey( const U32 os_key, KEY *translated_key );
U16 inverseTranslateNumpadKey(const KEY translated_key);
private:
std::map<U32, KEY> mTranslateNumpadMap; // special map for translating OS keys to numpad keys
std::map<KEY, U32> mInvTranslateNumpadMap; // inverse of the above
public:
static U32 mapSDL2toWin( U32 );
};
#endif
|