/** * @author This module has many fathers, and it shows. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLKEYBOARDSDL2_H #define LL_LLKEYBOARDSDL2_H #include "llkeyboard.h" #include "SDL2/SDL.h" class LLKeyboardSDL : public LLKeyboard { public: LLKeyboardSDL(); /*virtual*/ ~LLKeyboardSDL() {}; /*virtual*/ bool handleKeyUp(const U32 key, MASK mask); /*virtual*/ bool handleKeyDown(const U32 key, MASK mask); /*virtual*/ void resetMaskKeys(); /*virtual*/ MASK currentMask(bool for_mouse_event); /*virtual*/ void scanKeyboard(); protected: MASK updateModifiers(const U32 mask); void setModifierKeyLevel( KEY key, bool new_state ); bool translateNumpadKey( const U32 os_key, KEY *translated_key ); U16 inverseTranslateNumpadKey(const KEY translated_key); private: std::map mTranslateNumpadMap; // special map for translating OS keys to numpad keys std::map mInvTranslateNumpadMap; // inverse of the above public: static U32 mapSDL2toWin( U32 ); }; #endif