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/**
 * @file legacy_object_types.h
 * @brief Byte codes for basic object and primitive types
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LEGACY_OBJECT_TYPES_H
#define LL_LEGACY_OBJECT_TYPES_H

const   S8      PLAYER          = 'c';
//const S8      BASIC_SHOT      = 's';
//const S8      BIG_SHOT        = 'S';
//const S8      TREE_SHOT       = 'g';
//const S8      PHYSICAL_BALL   = 'b';

const   S8      TREE        = 'T';
const   S8      TREE_NEW    = 'R';
//const S8      SPARK       = 'p';
//const S8      SMOKE       = 'q';
//const S8      BOX         = 'x';
//const S8      CYLINDER    = 'y';
//const S8      CONE        = 'o';
//const S8      SPHERE      = 'h';
//const S8      BIRD        = 'r';          // ascii 114
//const S8      ATOR        = 'a';
//const S8      ROCK        = 'k';

const   S8      GRASS       = 'd';
const   S8      PART_SYS    = 'P';

//const S8      ORACLE      = 'O';
//const S8      TEXTBUBBLE  = 't';          //  Text bubble to show communication
//const S8      DEMON       = 'M';          // Maxwell's demon for scarfing legacy_object_types.h
//const S8      CUBE        = 'f';
//const S8      LSL_TEST    = 'L';
//const S8      PRISM           = '1';
//const S8      PYRAMID         = '2';
//const S8      TETRAHEDRON     = '3';
//const S8      HALF_CYLINDER   = '4';
//const S8      HALF_CONE       = '5';
//const S8      HALF_SPHERE     = '6';

const   S8      PRIMITIVE_VOLUME = 'v';

// Misc constants

//const   F32       AVATAR_RADIUS           = 0.5f;
//const   F32       SHOT_RADIUS             = 0.05f;
//const   F32       BIG_SHOT_RADIUS         = 0.05f;
//const   F32       TREE_SIZE               = 5.f;
//const   F32       BALL_SIZE               = 4.f;

//const F32     SHOT_VELOCITY           = 100.f;
//const F32     GRENADE_BLAST_RADIUS    = 5.f;

#endif