/** * @file legacy_object_types.h * @brief Byte codes for basic object and primitive types * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LEGACY_OBJECT_TYPES_H #define LL_LEGACY_OBJECT_TYPES_H const S8 PLAYER = 'c'; //const S8 BASIC_SHOT = 's'; //const S8 BIG_SHOT = 'S'; //const S8 TREE_SHOT = 'g'; //const S8 PHYSICAL_BALL = 'b'; const S8 TREE = 'T'; const S8 TREE_NEW = 'R'; //const S8 SPARK = 'p'; //const S8 SMOKE = 'q'; //const S8 BOX = 'x'; //const S8 CYLINDER = 'y'; //const S8 CONE = 'o'; //const S8 SPHERE = 'h'; //const S8 BIRD = 'r'; // ascii 114 //const S8 ATOR = 'a'; //const S8 ROCK = 'k'; const S8 GRASS = 'd'; const S8 PART_SYS = 'P'; //const S8 ORACLE = 'O'; //const S8 TEXTBUBBLE = 't'; // Text bubble to show communication //const S8 DEMON = 'M'; // Maxwell's demon for scarfing legacy_object_types.h //const S8 CUBE = 'f'; //const S8 LSL_TEST = 'L'; //const S8 PRISM = '1'; //const S8 PYRAMID = '2'; //const S8 TETRAHEDRON = '3'; //const S8 HALF_CYLINDER = '4'; //const S8 HALF_CONE = '5'; //const S8 HALF_SPHERE = '6'; const S8 PRIMITIVE_VOLUME = 'v'; // Misc constants //const F32 AVATAR_RADIUS = 0.5f; //const F32 SHOT_RADIUS = 0.05f; //const F32 BIG_SHOT_RADIUS = 0.05f; //const F32 TREE_SIZE = 5.f; //const F32 BALL_SIZE = 4.f; //const F32 SHOT_VELOCITY = 100.f; //const F32 GRENADE_BLAST_RADIUS = 5.f; #endif