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project(SLPlugin)
include(00-Common)
include(LLCommon)
include(LLPlugin)
include(Linking)
include(PluginAPI)
include(LLMessage)
include_directories(
${LLPLUGIN_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
)
include_directories(SYSTEM
${LLCOMMON_SYSTEM_INCLUDE_DIRS}
)
if (DARWIN)
include(CMakeFindFrameworks)
find_library(COCOA_LIBRARY Cocoa)
endif (DARWIN)
### SLPlugin
set(SLPlugin_SOURCE_FILES
slplugin.cpp
)
if (DARWIN)
list(APPEND SLPlugin_SOURCE_FILES
slplugin-objc.mm
)
list(APPEND SLPlugin_HEADER_FILES
slplugin-objc.h
)
endif (DARWIN)
set_source_files_properties(${SLPlugin_HEADER_FILES}
PROPERTIES HEADER_FILE_ONLY TRUE)
if (SLPlugin_HEADER_FILES)
list(APPEND SLPlugin_SOURCE_FILES ${SLPlugin_HEADER_FILES})
endif (SLPlugin_HEADER_FILES)
add_executable(SLPlugin
WIN32
MACOSX_BUNDLE
${SLPlugin_SOURCE_FILES}
)
set_target_properties(SLPlugin
PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/slplugin_info.plist
)
target_link_libraries(SLPlugin
${LLPLUGIN_LIBRARIES}
${LLMESSAGE_LIBRARIES}
${LLCOMMON_LIBRARIES}
${PLUGIN_API_WINDOWS_LIBRARIES}
)
add_dependencies(SLPlugin
${LLPLUGIN_LIBRARIES}
${LLMESSAGE_LIBRARIES}
${LLCOMMON_LIBRARIES}
)
if (DARWIN)
# Mac version needs to link against Carbon
target_link_libraries(SLPlugin ${COCOA_LIBRARY})
# Make sure the app bundle has a Resources directory (it will get populated by viewer-manifest.py later)
add_custom_command(
TARGET SLPlugin POST_BUILD
COMMAND mkdir
ARGS
-p
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/SLPlugin.app/Contents/Resources
)
endif (DARWIN)
if (LL_TESTS)
ll_deploy_sharedlibs_command(SLPlugin)
endif (LL_TESTS)
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