project(SLPlugin) include(00-Common) include(LLCommon) include(LLPlugin) include(Linking) include(PluginAPI) include(LLMessage) include_directories( ${LLPLUGIN_INCLUDE_DIRS} ${LLMESSAGE_INCLUDE_DIRS} ${LLCOMMON_INCLUDE_DIRS} ) include_directories(SYSTEM ${LLCOMMON_SYSTEM_INCLUDE_DIRS} ) if (DARWIN) include(CMakeFindFrameworks) find_library(COCOA_LIBRARY Cocoa) endif (DARWIN) ### SLPlugin set(SLPlugin_SOURCE_FILES slplugin.cpp ) if (DARWIN) list(APPEND SLPlugin_SOURCE_FILES slplugin-objc.mm ) list(APPEND SLPlugin_HEADER_FILES slplugin-objc.h ) endif (DARWIN) set_source_files_properties(${SLPlugin_HEADER_FILES} PROPERTIES HEADER_FILE_ONLY TRUE) if (SLPlugin_HEADER_FILES) list(APPEND SLPlugin_SOURCE_FILES ${SLPlugin_HEADER_FILES}) endif (SLPlugin_HEADER_FILES) add_executable(SLPlugin WIN32 MACOSX_BUNDLE ${SLPlugin_SOURCE_FILES} ) set_target_properties(SLPlugin PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/slplugin_info.plist ) target_link_libraries(SLPlugin ${LLPLUGIN_LIBRARIES} ${LLMESSAGE_LIBRARIES} ${LLCOMMON_LIBRARIES} ${PLUGIN_API_WINDOWS_LIBRARIES} ) add_dependencies(SLPlugin ${LLPLUGIN_LIBRARIES} ${LLMESSAGE_LIBRARIES} ${LLCOMMON_LIBRARIES} ) if (DARWIN) # Mac version needs to link against Carbon target_link_libraries(SLPlugin ${COCOA_LIBRARY}) # Make sure the app bundle has a Resources directory (it will get populated by viewer-manifest.py later) add_custom_command( TARGET SLPlugin POST_BUILD COMMAND mkdir ARGS -p ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/SLPlugin.app/Contents/Resources ) endif (DARWIN) if (LL_TESTS) ll_deploy_sharedlibs_command(SLPlugin) endif (LL_TESTS)