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/** 
 * @file llimageworker.cpp
 * @brief Base class for images.
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "linden_common.h"

#include "llimageworker.h"
#include "llimagedxt.h"
#include "threadpool.h"

/*--------------------------------------------------------------------------*/
class ImageRequest
{
public:
	ImageRequest(const LLPointer<LLImageFormatted>& image,
				 S32 discard, BOOL needs_aux,
				 const LLPointer<LLImageDecodeThread::Responder>& responder);
	virtual ~ImageRequest();

	/*virtual*/ bool processRequest();
	/*virtual*/ void finishRequest(bool completed);

private:
	// LLPointers stored in ImageRequest MUST be LLPointer instances rather
	// than references: we need to increment the refcount when storing these.
	// input
	LLPointer<LLImageFormatted> mFormattedImage;
	S32 mDiscardLevel;
	BOOL mNeedsAux;
	// output
	LLPointer<LLImageRaw> mDecodedImageRaw;
	LLPointer<LLImageRaw> mDecodedImageAux;
	BOOL mDecodedRaw;
	BOOL mDecodedAux;
	LLPointer<LLImageDecodeThread::Responder> mResponder;
};


//----------------------------------------------------------------------------

// MAIN THREAD
LLImageDecodeThread::LLImageDecodeThread(bool /*threaded*/)
{
    mThreadPool.reset(new LL::ThreadPool("ImageDecode", 8));
    mThreadPool->start();
}

//virtual 
LLImageDecodeThread::~LLImageDecodeThread()
{}

// MAIN THREAD
// virtual
S32 LLImageDecodeThread::update(F32 max_time_ms)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    return getPending();
}

S32 LLImageDecodeThread::getPending()
{
    return mThreadPool->getQueue().size();
}

LLImageDecodeThread::handle_t LLImageDecodeThread::decodeImage(
    const LLPointer<LLImageFormatted>& image, 
    S32 discard,
    BOOL needs_aux,
    const LLPointer<LLImageDecodeThread::Responder>& responder)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;

    // Instantiate the ImageRequest right in the lambda, why not?
    bool posted = mThreadPool->getQueue().post(
        [req = ImageRequest(image, discard, needs_aux, responder)]
        () mutable
        {
            auto done = req.processRequest();
            req.finishRequest(done);
        });
    if (! posted)
    {
        LL_DEBUGS() << "Tried to start decoding on shutdown" << LL_ENDL;
        // should this return 0?
    }

    // It's important to our consumer (LLTextureFetchWorker) that we return a
    // nonzero handle. It is NOT important that the nonzero handle be unique:
    // nothing is ever done with it except to compare it to zero, or zero it.
    return 17;
}

void LLImageDecodeThread::shutdown()
{
    mThreadPool->close();
}

LLImageDecodeThread::Responder::~Responder()
{
}

//----------------------------------------------------------------------------

ImageRequest::ImageRequest(const LLPointer<LLImageFormatted>& image, 
							S32 discard, BOOL needs_aux,
							const LLPointer<LLImageDecodeThread::Responder>& responder)
	: mFormattedImage(image),
	  mDiscardLevel(discard),
	  mNeedsAux(needs_aux),
	  mDecodedRaw(FALSE),
	  mDecodedAux(FALSE),
	  mResponder(responder)
{
}

ImageRequest::~ImageRequest()
{
	mDecodedImageRaw = NULL;
	mDecodedImageAux = NULL;
	mFormattedImage = NULL;
}

//----------------------------------------------------------------------------


// Returns true when done, whether or not decode was successful.
bool ImageRequest::processRequest()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	const F32 decode_time_slice = 0.f; //disable time slicing
	bool done = true;
	if (!mDecodedRaw && mFormattedImage.notNull())
	{
		// Decode primary channels
		if (mDecodedImageRaw.isNull())
		{
			// parse formatted header
			if (!mFormattedImage->updateData())
			{
				return true; // done (failed)
			}
			if (!(mFormattedImage->getWidth() * mFormattedImage->getHeight() * mFormattedImage->getComponents()))
			{
				return true; // done (failed)
			}
			if (mDiscardLevel >= 0)
			{
				mFormattedImage->setDiscardLevel(mDiscardLevel);
			}
			mDecodedImageRaw = new LLImageRaw(mFormattedImage->getWidth(),
											  mFormattedImage->getHeight(),
											  mFormattedImage->getComponents());
		}
		done = mFormattedImage->decode(mDecodedImageRaw, decode_time_slice);
		// some decoders are removing data when task is complete and there were errors
		mDecodedRaw = done && mDecodedImageRaw->getData();
	}
	if (done && mNeedsAux && !mDecodedAux && mFormattedImage.notNull())
	{
		// Decode aux channel
		if (!mDecodedImageAux)
		{
			mDecodedImageAux = new LLImageRaw(mFormattedImage->getWidth(),
											  mFormattedImage->getHeight(),
											  1);
		}
		done = mFormattedImage->decodeChannels(mDecodedImageAux, decode_time_slice, 4, 4);
		mDecodedAux = done && mDecodedImageAux->getData();
	}

	return done;
}

void ImageRequest::finishRequest(bool completed)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if (mResponder.notNull())
	{
		bool success = completed && mDecodedRaw && (!mNeedsAux || mDecodedAux);
		mResponder->completed(success, mDecodedImageRaw, mDecodedImageAux);
	}
	// Will automatically be deleted
}