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AgeCommit message (Expand)Author
2013-08-05NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw with...Graham Madarasz (Graham Linden)
2013-08-05NORSPEC-336 intentionally rebreak 304 to fix glow while we find a fix that wo...Graham Linden
2013-08-05NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/n...Graham Linden
2013-08-04NORSPEC-305 -NORSPEC-335 fix scale and HUD anim regression from materials cha...Graham Linden
2013-08-03NORSPEC-332 fix fullbright tex indexing failGraham Linden
2013-08-03NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking ...Graham Linden
2013-08-01NORSPEC-336 fix glow regression from 304 fixGraham Linden
2013-08-01NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggleGraham Madarasz (Graham Linden)
2013-07-30NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehowGraham Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-29NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on MacGraham Madarasz (Graham Linden)
2013-07-28NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_...Graham Madarasz
2013-07-28NORSPEC-323 fix norm/tangent gen for prim capsGraham Linden
2013-07-28NORSPEC-314 fix the fullbright alpha mask logicGraham Madarasz
2013-07-26NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ...Graham Linden
2013-07-25Make use of vertex_color selectable per shader with alphaF/alphaV againGraham Linden
2013-07-25NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct eye...Graham Linden
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation...Graham Linden
2013-07-24NORSPEC-324 when using display_gamma, actually set display_gammaGraham Linden
2013-07-24MATBUG-306 regression fix, vert color applied in wrong colorspaceGraham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...Graham Linden
2013-07-24NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot...Graham Linden
2013-07-24MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ...Graham Linden
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...Graham Linden
2013-07-23NORSPEC-293 fix sRGB to linear conversion to not scrooge the darksGraham Linden
2013-07-23NORSPEC-285 NORSPEC-298 alpha vs diff color differencesGraham Linden
2013-07-23NORSPEC-314 make work-around apply to all Macs for nowGraham Linden
2013-07-23Fix regression causing fullbright alpha-masked objects to be opaqueGraham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-23NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil macGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matc...Graham Linden
2013-07-22NORSPEC-320 fix fullbright alpha breakage when not underwaterGraham Linden
2013-07-22MATBUG-306 fix alpha knock-on from underwater lightcurve matchingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ...Graham Linden
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...Graham Linden
2013-07-18Merge vwr-dev-matGraham Linden
2013-07-18NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295Graham Madarasz
2013-07-17NORSPEC-291 put back conversion to srgb in deferred water shaderGraham Linden
2013-07-17NORSPEC-291 fix materials underwater, disable attempt at materials in reflect...Graham Linden
2013-07-16Add info to vert buffer warnings to track down fullbright alpha mask crasherGraham Linden
2013-07-16NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullb...Graham Linden
2013-07-16NORSPEC-240 revert part of change causing regression in non-ALM renderingGraham Linden
2013-07-16NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rende...Graham Linden
2013-07-15NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only r...Graham Linden
2013-07-15NORSPEC-291 first attempt at gamma correction of materials in reflectionsGraham Linden
2013-07-15NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime se...Graham Linden