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2022-08-31SL-17653 Clean up unneeded filepicker dependency.Andrey Kleshchev
2022-08-30SL-18055 Fix for soft cube maps on chrome (don't clamp roughness value)Dave Parks
2022-08-30SL-18038 Remove placeholder "save as material" buttonDave Parks
2022-08-30SL-17705 AMD compatibility -- use a specific LoD of irradiance map to avoid ↵Dave Parks
black outlines on AMD
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-08-30SL-17997 Fix for crash on shutdownDave Parks
2022-08-29Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-08-29Revert "SL-17703: PBR: Fix missing ORM to use 1,0,0"Ptolemy
If ORM is blank the roughness and metal are multiplied into a default white ORM texture. This reverts commit 71ae65ae175a33c7f60442f62b0ef59415528bf5.
2022-08-29Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-08-29SL-18037 Workaround AMD driver bug (drop reflection probe count to 16 on amd)Dave Parks
2022-08-29SL-17703: PBR: Fix default OMR if pbr shader compiled sans HAS_SPECULAR_MAPPtolemy
2022-08-29SL-17703: PBR: Fix missing ORM to use 1,0,0Ptolemy
2022-08-26SL-17703: PBR: revert dc8773ff, tweak sunlight albedo to be darkerPtolemy
2022-08-26SL-17766: PBR: Remove redundant misc. dot() calculationsPtolemy
2022-08-26DRTVWR-559: PBR: CleanupPtolemy
2022-08-26DRTVWR-559: Cleanup: Preserve note about legacy dist_atten magic numberPtolemy
2022-08-26DRTVWR-559: PBR: Cleanup debugPtolemy
2022-08-26SL-17703: PBR: Fix albedo being washed out due to wrong color space.Ptolemy
2022-08-26Merge branch 'DRTVWR-563' of bitbucket.org:lindenlab/viewer into DRTVWR-563Dave Parks
2022-08-26SL-17997 Follow up from beta breakers results.Dave Parks
2022-08-25SL-17703: PBR: Tweak sunlight scaling to better match Substance 3D Stager, ↵Ptolemy
don't blow bloom out
2022-08-25SL-17702: PBR: Fix light bleed out of rangePtolemy
2022-08-24SL-17703: PBR: Convert sunlight color in sRGB to Linear due to EEP/Windlight.Ptolemy
2022-08-24SL-17702: PBR: Document lights are in linear from C++ sidePtolemy
2022-08-24Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-08-24DRTVWR-559: CleanupPtolemy
2022-08-24SL-17702: PBR: Use legacy attenuation for point lightsPtolemy
2022-08-24SL-17702: PBR: Optimize BRDF diffusePtolemy
2022-08-24SL-17703: PBR: Add debug ability to turn sun/off, view sun contribPtolemy
2022-08-24SL-17766: PBR: Refactor to use initMaterial() instead of duplicating ↵Ptolemy
material setup for both IBL and Sunlight BRDF
2022-08-24SL-17653 File filter for local materials and textures in texture pickerAndrey Kleshchev
2022-08-23Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-08-23SL-17703: PBR: Use BRDF for sun/moon diffuse and specularPtolemy
2022-08-23SL-17766: PBR: Add V_GGX referencesPtolemy
2022-08-23SL-17703: PBR: Clamp roughness to minimum to match Blender, etc.Ptolemy
2022-08-23SL-17703: PBR: Add BRDF prototypesPtolemy
2022-08-23SL-17975: PBR: Factor ambient occlusion into specularPtolemy
2022-08-23SL-17703: PBR: Don't add diffuse if IBL offPtolemy
2022-08-23SL-17703: CleanupPtolemy
2022-08-23SL-17703: PBR: Move IOR calcF0() to deferred utilsPtolemy
2022-08-23SL-17703: Add debug output for ambocc and ambenvPtolemy
2022-08-23SL-17703: PBR: Add debug ability to turn off IBLPtolemy
2022-08-22SL-17975: PBR: Add light debuggingPtolemy
2022-08-23SL-17653 Local gltf materials #3Andrey Kleshchev
2022-08-23SL-17653 Local gltf materials #2Andrey Kleshchev
2022-08-23SL-17653 Basic local gltf materialsAndrey Kleshchev
2022-08-19Merge branch 'DRTVWR-559-SL-17699' into DRTVWR-559Callum Prentice
2022-08-20SL-17584 Make setShaders crashes more informativeAndrey Kleshchev
2022-08-19https://jira.secondlife.com/browse/SL-17699 Integrate GLTF materials with ↵Callum Prentice
build floater texture tab: First pass - some edge cases remaining. User can now edit an object or set of objects, choose a material and have it apply as expected
2022-08-17SL-17699 Add upport for materials to texture picker: restore the asset ↵Callum Prentice
filtered inventory panel and pull in @Caladbolg's fix to make it work with more than 1 asset type from here https://bitbucket.org/lindenlab/viewer/commits/0ab6dfa12eb04238d82c7a4aea7390cbd28beacd