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author | Dave Parks <davep@lindenlab.com> | 2022-08-30 15:46:38 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-08-30 15:46:38 -0500 |
commit | 2158162b50673afd7b93822823ce1f2be78e2842 (patch) | |
tree | a1735c6b306a0b53253950dcad620e5592f345ba /indra | |
parent | 03d012d46cbcc6d67f6241ce66649e92688f246f (diff) |
SL-18055 Fix for soft cube maps on chrome (don't clamp roughness value)
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 998ebf8836..34ebb67c3c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -296,7 +296,7 @@ void main() // Reference: getMetallicRoughnessInfo vec3 base = linear_to_srgb(diffuse.rgb); - float perceptualRough = max(packedORM.g, 0.1); + float perceptualRough = packedORM.g; // NOTE: do NOT clamp here to be consistent with Blender, Blender is wrong and Substance is right vec3 c_diff, reflect0, reflect90; float alphaRough, specWeight; initMaterial( base, packedORM, alphaRough, c_diff, reflect0, reflect90, specWeight ); |