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2024-09-18viewer#1016 Incorrect behavior of Physics Shapes renderingAndrey Kleshchev
2024-09-18Add LLFloaterAbout info (esp. GPU info) to Frame Profile stats dumpNat Goodspeed
With the About info added, `getProfileStatsContext()` need not redundantly add `"channel"`, `"version"` or `"region"`. Slightly improve the efficiency of `LlsdToJson()` and `LlsdFromJson()` by preallocating the known size of the source array or map. (Unfortunately the C++ `LLSD` class offers us no way to preallocate a map.) In `LLAppViewer::getViewerInfo()`, avoid immediate successive calls to `gAgent.getRegion()`. (cherry picked from commit f4b65638879c10c832b3bb8448f82001106ffd11)
2024-09-18Give `LLGLSLShader::finishProfile()` a static default string param.Nat Goodspeed
`finishProfile()` is called at least once within a `__try` block. If we default its `report_name` parameter to a temporary `std::string`, that temporary must be destroyed when the stack is unwound, which `__try` forbids. (cherry picked from commit c6e6f44f50b4de391000c5b9f781a2f0a5024e76)
2024-09-18Make Develop->Render Tests->Frame Profile dump JSON to a file too.Nat Goodspeed
Make `LLGLSLShader::finishProfile()` accept a string pathname instead of a bool and, in addition to logging statistics to the viewer log, output statistics to that file as JSON. The calls that used to pass `emit_report=false` now pass `report_name=std::string()`. Make llviewerdisplay.cpp's `display()` function synthesize a profile filename in the viewer's logs directory, and pass that filename to `LLGLSLShader::finishProfile()`. (cherry picked from commit d5712689d36a1ee1af32242706901fde7229b08d)
2024-09-18#2408 The long covenant with emojis significantly slows down some operations ↵Alexander Gavriliuk
in the viewer
2024-09-18Remove quads rendering mode entirely (#2593)Ansariel Hiller
2024-09-18Tiny argument names correction (tittle -> title) (#2594)Pantera Północy
2024-09-18More quad to triangle coverageAndrey Kleshchev
Quads are deprecated
2024-09-18Convert image drawing logic from quads to trianglesAndrey Kleshchev
2024-09-18viewer#2565 Optimize LLFolderViewItem::draw()Andrey Kleshchev
2024-09-17#2590 Fix for horrible FPS on Intel Mac (#2591)Dave Parks
* Work around for GHA mac runners not playing nice with Tracy * Delay VBO deletion for a few frames * Enable multithreaded GL driver and multithreaded media textures on Apple silicon
2024-09-18Mac build fixes: Reapply the template fix in rlvhelper.h + point to ↵Kitty Barnett
LLFloaterReg in the global namespace
2024-09-17Fix tab vs whitespace lineKitty Barnett
2024-09-17Increment viewer version to 7.1.11Nat Goodspeed
following promotion of secondlife/viewer #2367: 2024.08 DeltaFPS
2024-09-17Mac pass (#2587)Dave Parks
2024-09-17Suppress mapBuffer warnings. (#2584)Dave Parks
2024-09-17Merge branch 'develop' into rlva/baseKitty Barnett
2024-09-17Add proper file headersKitty Barnett
2024-09-17Fix Visual Studio complaints in LLTrans (#2575)Ansariel Hiller
2024-09-16Profile guided optimization pass (#2582)Dave Parks
- Tune up LLJointRiggingInfoTab - Visualize joint bounding boxes when visualizing joints - Use LLJointRiggingInfo to caclulate desired resolution of a texture - Throttle calls to calcPixelArea - Fetch MeshSkinInfo immediately when header is received
2024-09-16Merge pull request #2580 from RyeMutt/2kbomRye Mutt
Raise resolution of local baked texture preview from 512 to 2048
2024-09-16Fix noise post effect due to missing uniform (#2581)Rye Mutt
2024-09-16Merge pull request #2578 from secondlife/brad/2550-plugin-shutdown-crashBrad Linden
Fix for crash in LLPluginProcessParent during early shutdown.
2024-09-16Add LLFloaterAbout info (esp. GPU info) to Frame Profile stats dumpNat Goodspeed
With the About info added, `getProfileStatsContext()` need not redundantly add `"channel"`, `"version"` or `"region"`. Slightly improve the efficiency of `LlsdToJson()` and `LlsdFromJson()` by preallocating the known size of the source array or map. (Unfortunately the C++ `LLSD` class offers us no way to preallocate a map.) In `LLAppViewer::getViewerInfo()`, avoid immediate successive calls to `gAgent.getRegion()`.
2024-09-16Fix for crash in LLPluginProcessParent during early shutdown.Brad Linden
fixes secondlife/viewer#2550
2024-09-16Raise resolution of local baked texture preview from 512 to 2048Rye Cogtail
2024-09-16WIP: edits in support of Lua script argsNat Goodspeed
2024-09-16Don't compose emojis on the RLVa console inputKitty Barnett
2024-09-16Add the RLVa menuKitty Barnett
2024-09-16Merge branch 'release/luau-scripting' into lua-profile-cmpNat Goodspeed
2024-09-13Remove autorun 'menus.lua' since menu_viewer.xml handles visibilityNat Goodspeed
2024-09-13Merge branch 'release/luau-scripting' into lua-profile-cmpNat Goodspeed
2024-09-13Add context info to Develop->Render Tests->Frame Profile stats file.Nat Goodspeed
Specifically, add the viewer version, the machine ID, the grid, the region name and ID, the parcel name and ID and the timestamp. This is both richer and less fragile than trying to extract that information from the generated filename: e.g. we now have region and parcel names. Instead of making `LLGLSLShader::finishProfile()` mess with file I/O, pass it a reference to a `boost::json::value` to be filled in with statistics, if it's a `boost::json::object`. Otherwise it's `boost::json::null`, meaning no report. Make llviewerdisplay.cpp's `display()` function instantiate a `boost::json::value` to pass to `finishProfile()`. That lets llviewerdisplay.cpp also set the `"context"` entry, with a new `getProfileStatsContext()` function quite similar to `getProfileStatsFilename()`.
2024-09-13Restore LUA debug consoles in viewer menu and tie visibility to feature flagAnsariel
2024-09-13send AgentUpdate ASAP when control bits changeleviathan
2024-09-13Merge PR#2515 Fix remaining occurrences of fake BOOL by AnsarielAndrey Kleshchev
2024-09-13Clean up Windows build (#2562)Ansariel Hiller
* APR_DECLARE_STATIC and APU_DECLARE_STATIC gets already defined in APR.cmake * Move both _CRT_SECURE_NO_WARNINGS and _WINSOCK_DEPRECATED_NO_WARNINGS definitions to 00-Common.cmake * Always define WIN32_LEAN_AND_MEAN and include subset of Windows API by default * Remove llwin32headerslean.h and remove unnecessary WIN32_LEAN_AND_MEAN definition handling in llwin32headers.h * Clean up includes of Windows API headers * Get rid of workaround to link against IPHLPAPI.lib in lluuid.cpp - this seems to have been an issue in the past that has been fixed
2024-09-13Merge pull request #2548 from secondlife/lua-frame-profilenat-goodspeed
Make Develop->Render Tests->Frame Profile dump JSON to a file too (#2412)
2024-09-12Merge pull request #2563 from RyeMutt/fix-macos-localeRye Mutt
Fix macOS locale not being set due to missing locale strings
2024-09-13Merge pull request #2545 for viewer#2529 Improve environment's performanceAndrey Kleshchev
2024-09-12Fix macOS locale not being set due to missing locale stringsRye Cogtail
2024-09-12Merge branch 'develop' into release/luau-scriptingNat Goodspeed
2024-09-12Merge pull request #2561 from secondlife/brad/2553-about-sl-crash-locale-initBrad Linden
secondlife/viewer#2553 about sl crash locale init
2024-09-12Merge pull request #2557 from secondlife/davep-fix-mac-vbBrad Linden
OS X - Fix black screen and Tracy build
2024-09-12Attempted fix for mac crash when showing About Second Life.Brad Linden
secondlife/viewer#2553
2024-09-12Fix for mac build with tracy enabled.Brad Linden
2024-09-12#2166 Avatar does not move its lips when the corresponding checkbox is checkedAlexander Gavriliuk
2024-09-12Add frame_profile.lua to TP to known spot and take frame profile.Nat Goodspeed
frame_profile.lua teleports home when done. Further add frame_profile bash script to run the specified viewer, automatically log into said known spot, take frame profile and quit. The frame_profile bash script runs frame_profile_quit.lua. frame_profile_quit.lua is derived from frame_profile.lua, but different: it doesn't teleport either way because it assumes autologin to the target location, and because it logs out instead of returning home.
2024-09-12Mediate "LLAppViewer" "userQuit" et al. via "mainloop" WorkQueue.Nat Goodspeed
Empirically, this works better than engaging the respective LLAppViewer methods directly.
2024-09-12Let test_animation.lua cope with the case of 0 animations.Nat Goodspeed