diff options
author | Dave Parks <davep@lindenlab.com> | 2024-09-16 18:49:03 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-09-16 18:49:03 -0500 |
commit | 486613e79bb96b838121f627ef73b1293ee18c12 (patch) | |
tree | 0c7cc6b8dcac2f36b0d5f54e374e92a74b746be3 /indra | |
parent | 42975dfd8868454172ca0c3fcfa9ae18cb1d4de8 (diff) |
Profile guided optimization pass (#2582)
- Tune up LLJointRiggingInfoTab
- Visualize joint bounding boxes when visualizing joints
- Use LLJointRiggingInfo to caclulate desired resolution of a texture
- Throttle calls to calcPixelArea
- Fetch MeshSkinInfo immediately when header is received
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llmath/llrigginginfo.h | 4 | ||||
-rw-r--r-- | indra/llprimitive/llmodel.cpp | 7 | ||||
-rw-r--r-- | indra/llprimitive/llmodel.h | 5 | ||||
-rw-r--r-- | indra/llrender/llrendersphere.cpp | 62 | ||||
-rw-r--r-- | indra/llrender/llrendersphere.h | 1 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llface.cpp | 79 | ||||
-rw-r--r-- | indra/newview/llface.h | 13 | ||||
-rw-r--r-- | indra/newview/llmeshrepository.cpp | 88 | ||||
-rw-r--r-- | indra/newview/llmeshrepository.h | 19 | ||||
-rw-r--r-- | indra/newview/llskinningutil.cpp | 43 | ||||
-rw-r--r-- | indra/newview/llviewerobject.cpp | 1 | ||||
-rw-r--r-- | indra/newview/llvoavatar.cpp | 116 | ||||
-rw-r--r-- | indra/newview/llvoavatar.h | 2 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 6 |
15 files changed, 345 insertions, 103 deletions
diff --git a/indra/llmath/llrigginginfo.h b/indra/llmath/llrigginginfo.h index fb550d013f..d761af68b1 100644 --- a/indra/llmath/llrigginginfo.h +++ b/indra/llmath/llrigginginfo.h @@ -66,6 +66,10 @@ public: const LLJointRiggingInfo& operator[](S32 i) const { return mRigInfoPtr[i]; }; bool needsUpdate() { return mNeedsUpdate; } void setNeedsUpdate(bool val) { mNeedsUpdate = val; } + + LLJointRiggingInfo* begin() { return mRigInfoPtr; } + LLJointRiggingInfo* end() { return mRigInfoPtr + mSize; } + private: // Not implemented LLJointRiggingInfoTab& operator=(const LLJointRiggingInfoTab& src); diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index 15087a7255..9908a155f2 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -1547,6 +1547,13 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin) mLockScaleIfJointPosition = false; } + // combine mBindShapeMatrix and mInvBindMatrix into mBindPoseMatrix + mBindPoseMatrix.resize(mInvBindMatrix.size()); + for (U32 i = 0; i < mInvBindMatrix.size(); ++i) + { + matMul(mBindShapeMatrix, mInvBindMatrix[i], mBindPoseMatrix[i]); + } + updateHash(); } diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index b0cba2d655..96cfb7151e 100644 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -56,12 +56,15 @@ public: LLUUID mMeshID; std::vector<std::string> mJointNames; mutable std::vector<S32> mJointNums; - typedef std::vector<LLMatrix4a, boost::alignment::aligned_allocator<LLMatrix4a, 16>> matrix_list_t; + typedef std::vector<LLMatrix4a> matrix_list_t; matrix_list_t mInvBindMatrix; // bones/joints position overrides matrix_list_t mAlternateBindMatrix; + // cached multiply of mBindShapeMatrix and mInvBindMatrix + matrix_list_t mBindPoseMatrix; + LL_ALIGN_16(LLMatrix4a mBindShapeMatrix); float mPelvisOffset; diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp index 9570180554..cd8ef7d68e 100644 --- a/indra/llrender/llrendersphere.cpp +++ b/indra/llrender/llrendersphere.cpp @@ -34,6 +34,8 @@ #include "llerror.h" #include "llglheaders.h" +#include "llvertexbuffer.h" +#include "llglslshader.h" LLRenderSphere gSphere; @@ -53,12 +55,20 @@ inline LLVector3 polar_to_cart(F32 latitude, F32 longitude) void LLRenderSphere::renderGGL() { + LL_PROFILE_ZONE_SCOPED; S32 const LATITUDE_SLICES = 20; S32 const LONGITUDE_SLICES = 30; - if (mSpherePoints.empty()) + if (mVertexBuffer.isNull()) { mSpherePoints.resize(LATITUDE_SLICES + 1); + mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX); + + mVertexBuffer->allocateBuffer((U32)(LATITUDE_SLICES + 1) * (LONGITUDE_SLICES + 1), LATITUDE_SLICES * LONGITUDE_SLICES * 6); + + LLStrider<LLVector3> v; + mVertexBuffer->getVertexStrider(v); + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES + 1; lat_i++) { mSpherePoints[lat_i].resize(LONGITUDE_SLICES + 1); @@ -68,24 +78,52 @@ void LLRenderSphere::renderGGL() F32 lon = (F32)lon_i / LONGITUDE_SLICES; mSpherePoints[lat_i][lon_i] = polar_to_cart(lat, lon); + v[lat_i * (LONGITUDE_SLICES + 1) + lon_i] = mSpherePoints[lat_i][lon_i]; } } + + LLStrider<U16> i; + mVertexBuffer->getIndexStrider(i); + + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) + { + for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) + { + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 0] = lat_i * (LONGITUDE_SLICES + 1) + lon_i; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 1] = lat_i * (LONGITUDE_SLICES + 1) + lon_i + 1; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 2] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i; + + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 3] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 4] = lat_i * (LONGITUDE_SLICES + 1) + lon_i + 1; + i[(lat_i * LONGITUDE_SLICES + lon_i) * 6 + 5] = (lat_i + 1) * (LONGITUDE_SLICES + 1) + lon_i + 1; + } + } + + mVertexBuffer->unmapBuffer(); } - gGL.begin(LLRender::TRIANGLES); - for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) - { - for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) + if (LLGLSLShader::sCurBoundShaderPtr->mAttributeMask == LLVertexBuffer::MAP_VERTEX) + { // shader expects only vertex positions in vertex buffer, use fast path + mVertexBuffer->setBuffer(); + mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, mVertexBuffer->getNumVerts(), mVertexBuffer->getNumIndices(), 0); + } + else + { //shader wants colors in the vertex stream, use slow path + gGL.begin(LLRender::TRIANGLES); + for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++) { - gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV); - gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); - gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); + for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++) + { + gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV); + gGL.vertex3fv(mSpherePoints[lat_i][lon_i + 1].mV); + gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i].mV); - gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV); - gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV); - gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i+1].mV); + gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i].mV); + gGL.vertex3fv(mSpherePoints[lat_i][lon_i + 1].mV); + gGL.vertex3fv(mSpherePoints[lat_i + 1][lon_i + 1].mV); + } } + gGL.end(); } - gGL.end(); } diff --git a/indra/llrender/llrendersphere.h b/indra/llrender/llrendersphere.h index e2e886fa06..5b6eabecb8 100644 --- a/indra/llrender/llrendersphere.h +++ b/indra/llrender/llrendersphere.h @@ -45,6 +45,7 @@ public: private: std::vector< std::vector<LLVector3> > mSpherePoints; + LLPointer<LLVertexBuffer> mVertexBuffer; }; extern LLRenderSphere gSphere; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 3a18c28a62..e9fa369b0c 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1341,8 +1341,6 @@ void LLVertexBuffer::unmapBuffer() void LLVertexBuffer::_mapBuffer() { - // must only be called from main thread - llassert(LLCoros::on_main_thread_main_coro()); if (!mMapped) { mMapped = true; diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 48fddc32db..ce68474211 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -56,6 +56,7 @@ #include "llvoavatar.h" #include "llsculptidsize.h" #include "llmeshrepository.h" +#include "llskinningutil.h" #if LL_LINUX // Work-around spurious used before init warning on Vector4a @@ -2184,28 +2185,88 @@ F32 LLFace::getTextureVirtualSize() bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) { + constexpr F32 PIXEL_AREA_UPDATE_PERIOD = 0.1f; + // this is an expensive operation and the result is valid (enough) for several frames + // don't update every frame + if (gFrameTimeSeconds - mLastPixelAreaUpdate < PIXEL_AREA_UPDATE_PERIOD) + { + return true; + } + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; //get area of circle around face - LLVector4a center; LLVector4a size; - if (isState(LLFace::RIGGED)) { - //override with avatar bounding box + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("calcPixelArea - rigged"); + //override with joint volume face joint bounding boxes LLVOAvatar* avatar = mVObjp->getAvatar(); + bool hasRiggedExtents = false; + if (avatar && avatar->mDrawable) { - center.load3(avatar->getPositionAgent().mV); - const LLVector4a* exts = avatar->mDrawable->getSpatialExtents(); - size.setSub(exts[1], exts[0]); + LLVolume* volume = mVObjp->getVolume(); + if (volume) + { + LLVolumeFace& face = volume->getVolumeFace(mTEOffset); + + auto& rigInfo = face.mJointRiggingInfoTab; + + if (rigInfo.needsUpdate()) + { + LLVOVolume* vo_volume = (LLVOVolume*)mVObjp.get(); + LLVOAvatar* avatar = mVObjp->getAvatar(); + const LLMeshSkinInfo* skin = vo_volume->getSkinInfo(); + LLSkinningUtil::updateRiggingInfo(skin, avatar, face); + } + + // calculate the world space bounding box of the face by combining the bounding boxes of all the joints + LLVector4a& minp = mRiggedExtents[0]; + LLVector4a& maxp = mRiggedExtents[1]; + minp = LLVector4a(FLT_MAX, FLT_MAX, FLT_MAX); + maxp = LLVector4a(-FLT_MAX, -FLT_MAX, -FLT_MAX); + + for (S32 i = 0; i < rigInfo.size(); i++) + { + auto& jointInfo = rigInfo[i]; + if (jointInfo.isRiggedTo()) + { + LLJoint* joint = avatar->getJoint(i); + + if (joint) + { + LLVector4a jointPos; + + LLMatrix4a worldMat; + worldMat.loadu((F32*)&joint->getWorldMatrix().mMatrix[0][0]); + + LLVector4a extents[2]; + + matMulBoundBox(worldMat, jointInfo.getRiggedExtents(), extents); + + minp.setMin(minp, extents[0]); + maxp.setMax(maxp, extents[1]); + hasRiggedExtents = true; + } + } + } + } } - else + + if (!hasRiggedExtents) { + // no rigged extents, zero out bounding box and skip update + mRiggedExtents[0] = mRiggedExtents[1] = LLVector4a(0.f, 0.f, 0.f); + return false; } + + center.setAdd(mRiggedExtents[1], mRiggedExtents[0]); + center.mul(0.5f); + size.setSub(mRiggedExtents[1], mRiggedExtents[0]); } else { @@ -2231,6 +2292,10 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) F32 app_angle = atanf((F32) sqrt(size_squared) / dist); radius = app_angle*LLDrawable::sCurPixelAngle; mPixelArea = radius*radius * 3.14159f; + + // remember last update time, add 10% noise to avoid all faces updating at the same time + mLastPixelAreaUpdate = gFrameTimeSeconds + ll_frand() * PIXEL_AREA_UPDATE_PERIOD * 0.1f; + LLVector4a x_axis; x_axis.load3(camera->getXAxis().mV); cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32(); diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 99642016f7..65637fbf85 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -234,8 +234,14 @@ public: // return true if this face is in an alpha draw pool bool isInAlphaPool() const; public: //aligned members + + // bounding box of face in drawable space LLVector4a mExtents[2]; + // cached bounding box of rigged face in world space + // calculated on-demand by LLFace::calcPixelArea and may not be up-to-date + LLVector4a mRiggedExtents[2] = { LLVector4a(0,0,0), LLVector4a(0,0,0) }; + private: friend class LLViewerTextureList; F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius ); @@ -301,7 +307,14 @@ private: S32 mReferenceIndex; std::vector<S32> mRiggedIndex; + // gFrameTimeSeconds when mPixelArea was last updated + F32 mLastPixelAreaUpdate = 0.f; + + // virtual size of face in texture area (mPixelArea adjusted by texture repeats) + // used to determine desired resolution of texture F32 mVSize; + + // pixel area face covers on screen F32 mPixelArea; //importance factor, in the range [0, 1.0]. diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 26e2d8f319..532a87bbd1 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -77,6 +77,8 @@ #include "llinventorypanel.h" #include "lluploaddialog.h" #include "llfloaterreg.h" +#include "llvoavatarself.h" +#include "llskinningutil.h" #include "boost/iostreams/device/array.hpp" #include "boost/iostreams/stream.hpp" @@ -757,7 +759,7 @@ void log_upload_error(LLCore::HttpStatus status, const LLSD& content, << " (" << status.toTerseString() << ")" << LL_ENDL; std::ostringstream details; - typedef std::set<std::string> mav_errors_set_t; + typedef std::unordered_set<std::string> mav_errors_set_t; mav_errors_set_t mav_errors; if (content.has("error")) @@ -828,7 +830,8 @@ LLMeshRepoThread::LLMeshRepoThread() mHttpLargeOptions(), mHttpHeaders(), mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), - mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID) + mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID), + mWorkQueue("MeshRepoThread", 1024*1024) { LLAppCoreHttp & app_core_http(LLAppViewer::instance()->getAppCoreHttp()); @@ -911,6 +914,10 @@ void LLMeshRepoThread::run() break; } + // run mWorkQueue for up to 8ms + static std::chrono::nanoseconds WorkTimeNanoSec{std::chrono::nanoseconds::rep(8 * 1000000) }; + mWorkQueue.runFor(WorkTimeNanoSec); + if (! mHttpRequestSet.empty()) { // Dispatch all HttpHandler notifications @@ -1322,7 +1329,7 @@ LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url, bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) { - + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1447,6 +1454,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id, bool can_retry) bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) { + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1554,6 +1562,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) { + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1693,6 +1702,7 @@ void LLMeshRepoThread::decActiveHeaderRequests() //return false if failed to get header bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool can_retry) { + LL_PROFILE_ZONE_SCOPED; ++LLMeshRepository::sMeshRequestCount; { @@ -1756,6 +1766,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c //return false if failed to get mesh lod. bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, bool can_retry) { + LL_PROFILE_ZONE_SCOPED; if (!mHeaderMutex) { return false; @@ -1940,6 +1951,18 @@ EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mes LLMeshRepository::sCacheBytesHeaders += (U32)header_size; } + // immediately request SkinInfo since we'll need it before we can render any LoD if it is present + { + LLMutexLock lock(gMeshRepo.mMeshMutex); + + if (gMeshRepo.mLoadingSkins.find(mesh_id) == gMeshRepo.mLoadingSkins.end()) + { + gMeshRepo.mLoadingSkins[mesh_id] = {}; // add an empty vector to indicate to main thread that we are loading skin info + } + } + + fetchMeshSkinInfo(mesh_id); + LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time. //check for pending requests @@ -1971,6 +1994,18 @@ EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_p { if (volume->getNumFaces() > 0) { + // if we have a valid SkinInfo, cache per-joint bounding boxes for this LOD + LLMeshSkinInfo* skin_info = mSkinMap[mesh_params.getSculptID()]; + if (skin_info && isAgentAvatarValid()) + { + for (S32 i = 0; i < volume->getNumFaces(); ++i) + { + // NOTE: no need to lock gAgentAvatarp as the state being checked is not changed after initialization + LLVolumeFace& face = volume->getVolumeFace(i); + LLSkinningUtil::updateRiggingInfo(skin_info, gAgentAvatarp, face); + } + } + LoadedMesh mesh(volume, mesh_params, lod); { LLMutexLock lock(mMutex); @@ -2014,18 +2049,19 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat } { - LLMeshSkinInfo* info = nullptr; - try - { - info = new LLMeshSkinInfo(mesh_id, skin); - } - catch (const std::bad_alloc& ex) - { - LL_WARNS() << "Failed to allocate skin info with exception: " << ex.what() << LL_ENDL; - return false; + LLPointer<LLMeshSkinInfo> info = nullptr; + info = new LLMeshSkinInfo(mesh_id, skin); + + if (isAgentAvatarValid()) + { // joint numbers are consistent inside LLVOAvatar and animations, but inconsistent inside meshes, + // generate a map of mesh joint numbers to LLVOAvatar joint numbers + LLSkinningUtil::initJointNums(info, gAgentAvatarp); } - // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL; + // remember the skin info in the background thread so we can use it + // to calculate per-joint bounding boxes when volumes are loaded + mSkinMap[mesh_id] = info; + { LLMutexLock lock(mMutex); mSkinInfoQ.push_back(info); @@ -2265,10 +2301,10 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) S32 mesh_num = 0; S32 texture_num = 0; - std::set<LLViewerTexture* > textures; - std::map<LLViewerTexture*,S32> texture_index; + std::unordered_set<LLViewerTexture* > textures; + std::unordered_map<LLViewerTexture*,S32> texture_index; - std::map<LLModel*,S32> mesh_index; + std::unordered_map<LLModel*,S32> mesh_index; std::string model_name; S32 instance_num = 0; @@ -2957,7 +2993,7 @@ void LLMeshRepoThread::notifyLoadedMeshes() { if (mMutex->trylock()) { - std::deque<LLMeshSkinInfo*> skin_info_q; + std::deque<LLPointer<LLMeshSkinInfo>> skin_info_q; std::deque<UUIDBasedRequest> skin_info_unavail_q; std::list<LLModel::Decomposition*> decomp_q; @@ -3080,6 +3116,7 @@ S32 LLMeshRepository::getActualMeshLOD(LLMeshHeader& header, S32 lod) // are cases far off the norm. void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response) { + LL_PROFILE_ZONE_SCOPED; mProcessed = true; unsigned int retries(0U); @@ -3356,6 +3393,7 @@ void LLMeshLODHandler::processFailure(LLCore::HttpStatus status) void LLMeshLODHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_LOD_PROCESS_FAILED) && ((data != NULL) == (data_size > 0))) // if we have data but no size or have size but no data, something is wrong { @@ -3421,6 +3459,7 @@ void LLMeshSkinInfoHandler::processFailure(LLCore::HttpStatus status) void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_SKIN_INFO_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) @@ -3470,6 +3509,7 @@ void LLMeshDecompositionHandler::processFailure(LLCore::HttpStatus status) void LLMeshDecompositionHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_DECOMP_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) @@ -3517,6 +3557,7 @@ void LLMeshPhysicsShapeHandler::processFailure(LLCore::HttpStatus status) void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S32 /* body_offset */, U8 * data, S32 data_size) { + LL_PROFILE_ZONE_SCOPED; if ((!MESH_PHYS_SHAPE_PROCESS_FAILED) && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size) == MESH_OK) @@ -3870,6 +3911,13 @@ void LLMeshRepository::notifyLoadedMeshes() { mSkinMap.erase(copy_iter); } + + // erase from background thread + LLUUID id = iter->first; + mThread->mWorkQueue.post([=]() + { + mThread->mSkinMap.erase(id); + }); } //LL_INFOS() << "Skin info cache elements:" << mSkinMap.size() << " Memory: " << U64Kilobytes(skinbytes) << LL_ENDL; } @@ -4206,7 +4254,7 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id) { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes - std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id); + std::unordered_set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id); if (iter == mLoadingPhysicsShapes.end()) { //no request pending for this skin info // *FIXME: Nothing ever deletes entries, can't be right @@ -4236,7 +4284,7 @@ LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes - std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id); + std::unordered_set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id); if (iter == mLoadingDecompositions.end()) { //no request pending for this skin info mLoadingDecompositions.insert(mesh_id); @@ -4287,6 +4335,8 @@ bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id) bool LLMeshRepository::hasSkinInfo(const LLUUID& mesh_id) { + LL_PROFILE_ZONE_SCOPED; + if (mesh_id.isNull()) { return false; diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index b850ade0bb..b5c2424578 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -28,6 +28,7 @@ #define LL_MESH_REPOSITORY_H #include <unordered_map> +#include <unordered_set> #include "llassettype.h" #include "llmodel.h" #include "lluuid.h" @@ -341,7 +342,7 @@ public: std::deque<UUIDBasedRequest> mSkinRequests; // list of completed skin info requests - std::deque<LLMeshSkinInfo*> mSkinInfoQ; + std::deque<LLPointer<LLMeshSkinInfo>> mSkinInfoQ; // list of skin info requests that have failed or are unavailaibe std::deque<UUIDBasedRequest> mSkinUnavailableQ; @@ -368,9 +369,17 @@ public: std::deque<LoadedMesh> mLoadedQ; //map of pending header requests and currently desired LODs - typedef boost::unordered_map<LLUUID, std::vector<S32> > pending_lod_map; + typedef std::unordered_map<LLUUID, std::vector<S32> > pending_lod_map; pending_lod_map mPendingLOD; + // map of mesh ID to skin info (mirrors LLMeshRepository::mSkinMap) + /// NOTE: LLMeshRepository::mSkinMap is accessed very frequently, so maintain a copy here to avoid mutex overhead + typedef std::unordered_map<LLUUID, LLPointer<LLMeshSkinInfo>> skin_map; + skin_map mSkinMap; + + // workqueue for processing generic requests + LL::WorkQueue mWorkQueue; + // llcorehttp library interface objects. LLCore::HttpStatus mHttpStatus; LLCore::HttpRequest * mHttpRequest; @@ -380,7 +389,7 @@ public: LLCore::HttpRequest::policy_t mHttpPolicyClass; LLCore::HttpRequest::policy_t mHttpLargePolicyClass; - typedef std::set<LLCore::HttpHandler::ptr_t> http_request_set; + typedef std::unordered_set<LLCore::HttpHandler::ptr_t> http_request_set; http_request_set mHttpRequestSet; // Outstanding HTTP requests std::string mGetMeshCapability; @@ -696,13 +705,13 @@ public: std::queue<LLUUID> mPendingSkinRequests; //list of mesh ids awaiting decompositions - std::set<LLUUID> mLoadingDecompositions; + std::unordered_set<LLUUID> mLoadingDecompositions; //list of mesh ids that need to send decomposition fetch requests std::queue<LLUUID> mPendingDecompositionRequests; //list of mesh ids awaiting physics shapes - std::set<LLUUID> mLoadingPhysicsShapes; + std::unordered_set<LLUUID> mLoadingPhysicsShapes; //list of mesh ids that need to send physics shape fetch requests std::queue<LLUUID> mPendingPhysicsShapeRequests; diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp index 1c92e06700..cee43f3cff 100644 --- a/indra/newview/llskinningutil.cpp +++ b/indra/newview/llskinningutil.cpp @@ -317,19 +317,16 @@ void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar) void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *avatar, LLVolumeFace& vol_face) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - if (vol_face.mJointRiggingInfoTab.needsUpdate()) { S32 num_verts = vol_face.mNumVertices; S32 num_joints = static_cast<S32>(skin->mJointNames.size()); if (num_verts > 0 && vol_face.mWeights && num_joints > 0) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar); if (vol_face.mJointRiggingInfoTab.size()==0) { - //std::set<S32> active_joints; - //S32 active_verts = 0; vol_face.mJointRiggingInfoTab.resize(LL_CHARACTER_MAX_ANIMATED_JOINTS); LLJointRiggingInfoTab &rig_info_tab = vol_face.mJointRiggingInfoTab; for (S32 i=0; i<vol_face.mNumVertices; i++) @@ -345,35 +342,22 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a F32 w = weights[k]; idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)LL_CHARACTER_MAX_ANIMATED_JOINTS-1); wght[k] = w - idx[k]; - scale += wght[k]; - } - if (scale > 0.0f) - { - for (U32 k=0; k<4; ++k) - { - wght[k] /= scale; - } } + for (U32 k=0; k<4; ++k) { S32 joint_index = idx[k]; - if (wght[k] > 0.0f && num_joints > joint_index) + if (wght[k] > 0.2f && num_joints > joint_index) { S32 joint_num = skin->mJointNums[joint_index]; if (joint_num >= 0 && joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS) { rig_info_tab[joint_num].setIsRiggedTo(true); - // FIXME could precompute these matMuls. - const LLMatrix4a& bind_shape = skin->mBindShapeMatrix; - const LLMatrix4a& inv_bind = skin->mInvBindMatrix[joint_index]; - LLMatrix4a mat; + const LLMatrix4a& mat = skin->mBindPoseMatrix[joint_index]; LLVector4a pos_joint_space; - matMul(bind_shape, inv_bind, mat); - mat.affineTransform(pos, pos_joint_space); - pos_joint_space.mul(wght[k]); LLVector4a *extents = rig_info_tab[joint_num].getRiggedExtents(); update_min_max(extents[0], extents[1], pos_joint_space); @@ -381,28 +365,9 @@ void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *a } } } - //LL_DEBUGS("RigSpammish") << "built rigging info for vf " << &vol_face - // << " num_verts " << vol_face.mNumVertices - // << " active joints " << active_joints.size() - // << " active verts " << active_verts - // << LL_ENDL; vol_face.mJointRiggingInfoTab.setNeedsUpdate(false); } } - -#if DEBUG_SKINNING - if (vol_face.mJointRiggingInfoTab.size()!=0) - { - LL_DEBUGS("RigSpammish") << "we have rigging info for vf " << &vol_face - << " num_verts " << vol_face.mNumVertices << LL_ENDL; - } - else - { - LL_DEBUGS("RigSpammish") << "no rigging info for vf " << &vol_face - << " num_verts " << vol_face.mNumVertices << LL_ENDL; - } -#endif - } } diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index e36a03a749..86440fca48 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -7280,6 +7280,7 @@ const std::string& LLViewerObject::getAttachmentItemName() const //virtual LLVOAvatar* LLViewerObject::getAvatar() const { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (getControlAvatar()) { return getControlAvatar(); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 8e8cf7424f..ef0bb3b926 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1646,6 +1646,9 @@ void LLVOAvatar::renderCollisionVolumes() } } +// defined in llspatialpartition.cpp -- draw a box outline in the current GL context from given center and half-size +void drawBoxOutline(const LLVector4a& pos, const LLVector4a& size); + void LLVOAvatar::renderBones(const std::string &selected_joint) { LLGLEnable blend(GL_BLEND); @@ -1722,6 +1725,88 @@ void LLVOAvatar::renderBones(const std::string &selected_joint) gGL.popMatrix(); } + + + // draw joint space bounding boxes of rigged attachments in yellow + gGL.color3f(1.f, 1.f, 0.f); + for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++) + { + LLJoint* joint = getJoint(joint_num); + LLJointRiggingInfo* rig_info = NULL; + if (joint_num < mJointRiggingInfoTab.size()) + { + rig_info = &mJointRiggingInfoTab[joint_num]; + } + + if (joint && rig_info && rig_info->isRiggedTo()) + { + LLViewerJointAttachment* as_joint_attach = dynamic_cast<LLViewerJointAttachment*>(joint); + if (as_joint_attach && as_joint_attach->getIsHUDAttachment()) + { + // Ignore bounding box of HUD joints + continue; + } + gGL.pushMatrix(); + gGL.multMatrix(&joint->getXform()->getWorldMatrix().mMatrix[0][0]); + + LLVector4a pos; + LLVector4a size; + + const LLVector4a* extents = rig_info->getRiggedExtents(); + + pos.setAdd(extents[0], extents[1]); + pos.mul(0.5f); + size.setSub(extents[1], extents[0]); + size.mul(0.5f); + + drawBoxOutline(pos, size); + + gGL.popMatrix(); + } + } + + // draw world space attachment rigged bounding boxes in cyan + gGL.color3f(0.f, 1.f, 1.f); + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + + if (attachment->getValid()) + { + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + LLViewerObject* attached_object = attachment_iter->get(); + if (attached_object && !attached_object->isHUDAttachment()) + { + LLDrawable* drawable = attached_object->mDrawable; + if (drawable && drawable->isState(LLDrawable::RIGGED | LLDrawable::RIGGED_CHILD)) + { + // get face rigged extents + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* facep = drawable->getFace(i); + if (facep && facep->isState(LLFace::RIGGED)) + { + LLVector4a center, size; + + LLVector4a* extents = facep->mRiggedExtents; + + center.setAdd(extents[0], extents[1]); + center.mul(0.5f); + size.setSub(extents[1], extents[0]); + size.mul(0.5f); + drawBoxOutline(center, size); + } + } + } + } + } + } + } } @@ -10662,35 +10747,42 @@ void LLVOAvatar::updateRiggingInfo() LL_DEBUGS("RigSpammish") << getFullname() << " updating rig tab" << LL_ENDL; - std::vector<LLVOVolume*> volumes; + // use a local static for scratch space to avoid reallocation here + static std::vector<LLVOVolume*> volumes; + volumes.resize(0); getAssociatedVolumes(volumes); - std::map<LLUUID, S32> curr_rigging_info_key; - { LL_PROFILE_ZONE_NAMED_CATEGORY_AVATAR("update rig info - get key") + HBXXH128 hash; // Get current rigging info key for (LLVOVolume* vol : volumes) { - if (vol->isMesh() && vol->getVolume()) + if (vol->isRiggedMesh()) { const LLUUID& mesh_id = vol->getVolume()->getParams().getSculptID(); S32 max_lod = llmax(vol->getLOD(), vol->mLastRiggingInfoLOD); - curr_rigging_info_key[mesh_id] = max_lod; + + hash.update(mesh_id.mData, sizeof(mesh_id.mData)); + hash.update(&max_lod, sizeof(max_lod)); } } - } - // Check for key change, which indicates some change in volume composition or LOD. - if (curr_rigging_info_key == mLastRiggingInfoKey) - { - return; + LLUUID curr_rigging_info_key = hash.digest(); + + // Check for key change, which indicates some change in volume composition or LOD. + if (curr_rigging_info_key == mLastRiggingInfoKey) + { + return; + } + + + // Something changed. Update. + mLastRiggingInfoKey = curr_rigging_info_key; } - // Something changed. Update. - mLastRiggingInfoKey = curr_rigging_info_key; mJointRiggingInfoTab.clear(); for (LLVOVolume* vol : volumes) { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index a93ccf46bf..ff1cbc34fc 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -226,7 +226,7 @@ public: // virtual void updateRiggingInfo(); // This encodes mesh id and LOD, so we can see whether display is up-to-date. - std::map<LLUUID,S32> mLastRiggingInfoKey; + LLUUID mLastRiggingInfoKey; std::set<LLUUID> mActiveOverrideMeshes; virtual void onActiveOverrideMeshesChanged(); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 4f48a070e3..2859f8b1c2 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3657,7 +3657,7 @@ const LLMeshSkinInfo* LLVOVolume::getSkinInfo() const // virtual bool LLVOVolume::isRiggedMesh() const { - return isMesh() && getSkinInfo(); + return getSkinInfo() != nullptr; } //---------------------------------------------------------------------------- @@ -3818,7 +3818,6 @@ void LLVOVolume::updateRiggingInfo() LLVolume *volume = getVolume(); if (skin && avatar && volume) { - LL_DEBUGS("RigSpammish") << "starting, vovol " << this << " lod " << getLOD() << " last " << mLastRiggingInfoLOD << LL_ENDL; if (getLOD()>mLastRiggingInfoLOD || getLOD()==3) { // Rigging info may need update @@ -3834,9 +3833,6 @@ void LLVOVolume::updateRiggingInfo() } // Keep the highest LOD info available. mLastRiggingInfoLOD = getLOD(); - LL_DEBUGS("RigSpammish") << "updated rigging info for LLVOVolume " - << this << " lod " << mLastRiggingInfoLOD - << LL_ENDL; } } } |