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AgeCommit message (Collapse)Author
2019-06-28SL-11519Graham Linden
Make refraction map include objects for all reflection detail levels.
2019-06-28SL-11521Graham Linden
Make llvovolume submit completely transparent yet still glowy faces again.
2019-06-28SL-11381Graham Linden
Make fullbright alpha test use correct handling when mask cutoff == 0.
2019-06-28Modify water blend between refl and refr maps to preserve sunset colors more ↵Graham Linden
like non-ALM.
2019-06-28SL-9928Graham Linden
Take out angular atten on additive too.
2019-06-28SL-9928Graham Linden
Remove spec killing additive fix for 1491 to unbreak fog.
2019-06-28SL-11514Graham Linden
Convince Geenzo code to get a little DeMorgan in it. Trophy Unlocked: make all alpha textures partcipate in picking.
2019-06-27SL-11512Graham Linden
Modify method for nerfing additive on terrain so it doesn't trip up deferred lighting and make light artifacts.
2019-06-27SL-11503 take twoGraham Linden
Make ALM use of non-ALM water rendering for refraction map light differently than non-ALM use of same.
2019-06-27DRTVWR-493 LLSpellcheck doesn't need separate initandreykproductengine
2019-06-27[SL-11506] - update universal iconAnchor
2019-06-27SL-11503Graham Linden
Make underwater terrain shader mult vert lighting.
2019-06-27SL-11151, SL-11504Graham Linden
Remove update threshold logic causing hiccups and rework sky updates. Make deferred water do double transport again to match non-ALM rendering more closely.
2019-06-27Backed out changeset: 920a0dbf290a Machine id is needed after singletons dieandreykproductengine
2019-06-26SL-11151Graham Linden
Modify env settings blender to not skip.
2019-06-26DRTVWR-476: Pass Obj-C++ switch needed for BugsplatMac on Xcode 10.2.Nat Goodspeed
2019-06-25SL-10625Graham Linden
Make intel throttle the CPU with sleeps in all cases and fix calc of microsec frame time.
2019-06-25Put bloom rendering back as it was.Graham Linden
2019-06-25SL-1491Graham Linden
Nerf backfacing additive in ALM to prevent lens flares when facing away from sun. Use hack in spec gbuffer alpha to nerf additive only on terrain (leaves additive glare for sunsets on water).
2019-06-24Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-06-24DRTVWR-493 Cleanup LLFirstUseandreykproductengine
2019-06-23[SL-11433] - fix dirty flag in texture pickerAnchor
2019-06-22MergeAnchor
2019-06-22Merged in lindenlab/viewer-lynxAndreyL ProductEngine
2019-06-22Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-06-21DRTVWR-493 LLViewerParcelMedia to singletonandreykproductengine
2019-06-21DRTVWR-493 LLViewerMedia to singletonandreykproductengine
2019-06-20SL-11371Graham Linden
Remove the ugly band of fog color at the horizon in Low/Low+ entirely.
2019-06-20SL-9989Graham Linden
Remove use of distance multiplier from sky shaders (but leave in the atmospherics helpers).
2019-06-20MergeGraham Linden
2019-06-20Merge the RainbowGraham Linden
2019-06-20increment viewer version to 6.2.4Nat Goodspeed
2019-06-20DRTVWR-493 LLLocalBitmapMgr to Singletonandreykproductengine
2019-06-20DRTVWR-493 LLHint to singletonandreykproductengine
2019-06-20SL-11373Graham Linden
Fix class2/windlight clouds.
2019-06-20SL-11432 FIXED [OSX] Avatar is spinning when pressing Alt+D+Command and then ↵Mnikolenko ProductEngine
releasing D key
2019-06-20Merged in DRTVWR-492AndreyL ProductEngine
2019-06-19Sky fixes.Graham Linden
Make class1 sky use pre-projection pos to get proper distances for attenuation. Make all sky shaders use the dist_mul again. Revert to using old sky tessellation logic (may regress bugs addressed by new tess code).
2019-06-19SL-11450 After detaching everything viewer shows wrong slot countandreykproductengine
Attachments' title not overwriting properly
2019-06-19SL-11318Graham Linden
Make alpha pass start with no shader bound. Make diffuse mode alpha-blended fullbrights get into alpha pass properly.
2019-06-19SL-11416 Teleport failure messages should not stack upandreykproductengine
2019-06-19DRTVWR-493 LLMachineId to singletonandreykproductengine
2019-06-19DRTVWR-493 LLCallDialogManager to singletonandreykproductengine
2019-06-19DRTVWR-493 LLFollowCamMgr to singletonandreykproductengine
2019-06-18SL-11051Graham Linden
Make genDrawInfo pay more attention to faces with 100% transparency that are not invisiprims.
2019-06-18SL-11406Graham Linden
Fix alpha output of fullbright deferred materials objects.
2019-06-18SL-10829 the 2ndGraham Linden
Made pointLightF use correct colorspace as multiPoint already was.
2019-06-18SL-11041Graham Linden
Revert fix for SL_11406 causing regression of SL-11041
2019-06-18SL-10969Graham Linden
Remove ambiance handling from alpha and blended materials objects for now. Still too many setups where they get blown out due to attenuation mismatches with deferred.
2019-06-18SL-11109Graham Linden
Move vert alpha multiply back before discard tests to fix object transparency only object shadow casting. Very likely re-breaks SL_11051 making fullbright alpha mask objects not cast when they should (due to broken vertex alpha...).