diff options
author | Graham Linden <graham@lindenlab.com> | 2019-06-28 14:47:24 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-06-28 14:47:24 -0700 |
commit | 83d3e565f702c5c7baefbe7800428ae80da134c5 (patch) | |
tree | 366db6196ce445f3681dcdce51843fb2b267d833 /indra | |
parent | 4e796ce8982e4e64e91a221c4acd78099c5bf58d (diff) |
Modify water blend between refl and refr maps to preserve sunset colors more like non-ALM.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 8554ebef0b..b24da15a07 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -155,16 +155,18 @@ void main() vec2 distort2 = distort+wavef.xy*(refScale * 0.01)/max(dmod*df1, 1.0); vec4 fb = texture2D(screenTex, distort2); + fb.rgb = srgb_to_linear(fb.rgb); //mix with reflection // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug - color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.999999); + color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.49999 + 0.5); vec4 pos = vary_position; color.rgb += spec * specular; - - color.rgb = atmosTransport(color.rgb); + + //color.rgb = atmosTransport(color.rgb); + color.rgb *= 2.0f; color.rgb = scaleSoftClip(color.rgb); color.a = spec * sunAngle2; |