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2013-08-11NORSPEC-341 fix issues with water reflection coloring and abnormalsGraham Linden
2013-08-07NORSPEC-342 fix alpha objects appearing black in impostor imagesGraham Madarasz (Graham Linden)
2013-08-07NORSPEC-343 protect against edits that would set non-alpha faces to diffuse ↵Graham Linden
alpha mode blend
2013-08-07NORSPEC-329 fix mangling of diffuse alpha mode by material edits when only ↵Graham Linden
one face really has alpha
2013-08-07NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostorsGraham Linden
2013-08-06NORSPEC-322 NORSPEC-342 WIP fix black deferred impostors, lighting bugs remainGraham Madarasz (Graham Linden)
2013-08-06NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha ↵Graham Linden
attachments on impostors
2013-08-05merge changes for 3.6.2-releaseOz Linden
2013-08-05increment viewer version to 3.6.3Oz Linden
2013-08-05NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw ↵Graham Madarasz (Graham Linden)
without breaking glow (even for alpha-blended) faces
2013-08-05NORSPEC-336 intentionally rebreak 304 to fix glow while we find a fix that ↵Graham Linden
works for both
2013-08-05NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between ↵Graham Linden
alpha/non/ALM/non-ALM
2013-08-04NORSPEC-305 -NORSPEC-335 fix scale and HUD anim regression from materials ↵Graham Linden
changes in CL 28424
2013-08-03NORSPEC-332 fix fullbright tex indexing failGraham Linden
2013-08-03NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking ↵Graham Linden
glow
2013-08-01NORSPEC-336 fix glow regression from 304 fixGraham Linden
2013-08-01NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggleGraham Madarasz (Graham Linden)
2013-07-30NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehowGraham Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵Graham Madarasz (Graham Linden)
10.6.8 nV driver issues
2013-07-29Slowest debug in the west.Aura Linden
2013-07-29I love issues that only reproduce via teamcityAura Linden
2013-07-29NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on MacGraham Madarasz (Graham Linden)
2013-07-28NORSPEC-314 fixed another mac-specific stupidity by splitting out a new ↵Graham Madarasz
srgb_mac version of the shader
2013-07-28NORSPEC-323 fix norm/tangent gen for prim capsGraham Linden
2013-07-28NORSPEC-314 fix the fullbright alpha mask logicGraham Madarasz
2013-07-26NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ↵Graham Linden
mac GLSL compiler
2013-07-25Kill all the vivox logsAura Linden
2013-07-25Make use of vertex_color selectable per shader with alphaF/alphaV againGraham Linden
2013-07-25NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct ↵Graham Linden
eyelashes
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵Graham Linden
conversion in one place
2013-07-24NORSPEC-326 eliminate identity theft causing mac nV mobile shader ↵Graham Linden
compilation fail
2013-07-24NORSPEC-324 when using display_gamma, actually set display_gammaGraham Linden
2013-07-24MATBUG-306 regression fix, vert color applied in wrong colorspaceGraham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ↵Graham Linden
match more closely
2013-07-24NORSPEC-314 fix discrepancies between alpha and non-alpha deferred ↵Graham Linden
point/spot atten
2013-07-24MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ↵Graham Linden
anger some shader compilers despite not being used
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵Graham Linden
deferred (opaque objects)
2013-07-23NORSPEC-293 fix sRGB to linear conversion to not scrooge the darksGraham Linden
2013-07-23NORSPEC-285 NORSPEC-298 alpha vs diff color differencesGraham Linden
2013-07-23NORSPEC-314 make work-around apply to all Macs for nowGraham Linden
2013-07-23Fix regression causing fullbright alpha-masked objects to be opaqueGraham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-23NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil macGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not ↵Graham Linden
matching the rest of the sRGB herd
2013-07-22NORSPEC-320 fix fullbright alpha breakage when not underwaterGraham Linden
2013-07-22Turn off logging.Aura Linden
2013-07-22MATBUG-306 fix alpha knock-on from underwater lightcurve matchingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ↵Graham Linden
gamma exposed in settings