Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-11-29 | Merge branch 'DRTVWR-559' into marchcat/587-v-pbr-merge | Andrey Lihatskiy | |
# Conflicts: # indra/llcommon/CMakeLists.txt # indra/newview/llspatialpartition.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llvoavatar.cpp | |||
2023-11-21 | SL-20411 Fix texture preview images not always loading | Andrey Kleshchev | |
Likely happened because some textures had 0 height width initially, but this is for UI/preview so request maximum either way. | |||
2023-11-21 | SL-20411 Don't load all thumnails at once for large folders #2 | Andrey Kleshchev | |
2023-11-21 | SL-20411 Thumbnail textures should have less of an impact on performance #1 | Andrey Kleshchev | |
scale thumbnail textures down to 256 when needed. As we do to chat icons. # Conflicts: # indra/newview/llviewertexture.cpp | |||
2023-11-13 | Drtvwr 596 11/8/2023 (#501) | RunitaiLinden | |
* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials. * SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!) | |||
2023-11-06 | SL-19968 disabled pump_idle_network for now due to it causing several ↵ | Brad Linden | |
failures during login also added suggested continue statements, and removed obsolete LLInventoryItem::fromLLSD deserialization codepath. | |||
2023-11-06 | SL-20523 Ensure override gets updated before render material | Andrey Kleshchev | |
2023-11-06 | SL-20523 Local textures not updating on PBR Materials #5 | Andrey Kleshchev | |
2023-11-06 | SL-20523 Local textures not updating on PBR Materials #4 | Andrey Kleshchev | |
2023-11-06 | SL-20523 Local textures not updating on PBR Materials #3 | Andrey Kleshchev | |
2023-11-06 | SL-20523 Local textures not updating on PBR Materials #2 | Andrey Kleshchev | |
2023-11-06 | SL-20523 Local textures not updating on PBR Materials #1 | Andrey Kleshchev | |
Update editor in which texture changed to local | |||
2023-11-03 | Merge branch brad/SL-19968-inventory-skel-background into ↵ | Brad Linden | |
'origin/DRTVWR-559' (#489) | |||
2023-11-03 | Fix build error from overly fancy tracy macro usage that nobody else is ↵ | Brad Linden | |
using for DRTVWR-559 | |||
2023-11-03 | Fixed INV_THUMBNAIL_LABEL handling missed in rebase for SL-19968 work | Brad Linden | |
2023-11-03 | Fix for SL-19968 objects missing timing bug due to stall during login | Brad Kittenbrink (Brad Linden) | |
ensure inventory skeleton loading doesn't block the message system from processing packets. | |||
2023-11-03 | Merge branch 'DRTVWR-559' of ssh://github.com/secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-11-03 | DRTVWR-559 Fix for mac build. | Dave Parks | |
2023-11-03 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | RunitaiLinden | |
2023-11-03 | SL-20567 Default HiDPI off (mac performance improvement) | RunitaiLinden | |
2023-11-02 | SL-20561 Rename Blinn Phong to Textures in the build floater | Mnikolenko Productengine | |
2023-11-02 | Merge branch 'DRTVWR-559' of ssh://github.com/secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-11-02 | SL-19979 Fix for frame stalls on mac with shadows enabled. Also fix ↵ | Dave Parks | |
multihreaded GL not working on mac (thanks, Rye!) | |||
2023-11-01 | Merge pull request #486 from secondlife/SL-20397 | cosmic-linden | |
SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms | |||
2023-10-31 | SL-20397: Fix material set from script not updating when the GLTF material ↵ | Cosmic Linden | |
has non-default texture transforms | |||
2023-10-31 | SL-20548 Fix revert of materials not working properly in some cases | Andrey Kleshchev | |
2023-10-31 | SL-20549 Blank no-copy materials are not moved into scripted objects | Andrey Kleshchev | |
2023-10-31 | SL-19979 Temporary hack "fix" for performance issues on Mac -- never ↵ | Dave Parks | |
implicitly enable reflection probes or shadows. | |||
2023-10-31 | SL-19592 Fix for PBR alpha HUDs sometimes using wrong texture on OSX | Dave Parks | |
2023-10-30 | Revert "DRTVWR-587 Bring back the previously reverted change" | Andrey Lihatskiy | |
This reverts commit 9d49edbc48d81f820870d43edb2c975beffa5485. | |||
2023-10-30 | DRTVWR-587 Bring back the previously reverted change | Andrey Lihatskiy | |
2023-10-30 | SL-20541 Reorder radio buttons in Edit tools Texture tab to match order in a ↵ | Maxim Nikolenko | |
Material | |||
2023-10-29 | DRTVWR-587: Fix LL::apply(function, LLSD array). | Nat Goodspeed | |
We define a specialization of LLSDParam<const char*> to support passing an LLSD object to a const char* function parameter. Needless to remark, passing object.asString().c_str() would be Bad: destroying the temporary std::string returned by asString() would immediately invalidate the pointer returned by its c_str(). But when you pass LLSDParam<const char*>(object) as the parameter, that specialization itself stores the std::string so the c_str() pointer remains valid as long as the LLSDParam object does. Then there's LLSDParam<LLSD>, used when we don't have the parameter type available to select the LLSDParam specialization. LLSDParam<LLSD> defines a templated conversion operator T() that constructs an LLSDParam<T> to provide the actual parameter value. So far, so good. The trouble was with the implementation of LLSDParam<LLSD>: it constructed a _temporary_ LLSDParam<T>, implicitly called its operator T() and immediately destroyed it. Destroying LLSDParam<const char*> destroyed its stored string, thus invalidating the c_str() pointer before the target function was entered. Instead, make LLSDParam<LLSD>::operator T() capture each LLSDParam<T> it constructs, extending its lifespan to the lifespan of the LLSDParam<LLSD> instance. For this, derive each LLSDParam specialization from LLSDParamBase, a trivial base class that simply establishes the virtual destructor. We can then capture any specialization as a pointer to LLSDParamBase. Also restore LazyEventAPI tests on Mac. | |||
2023-10-27 | DRTVWR-587: Skip Visual Studio LLSDParam<const char*> tests for now. | Nat Goodspeed | |
They do work fine on clang... unblocking the rest of the team during diagnosis. | |||
2023-10-26 | SL-20536: Fix build error C1128. secondlife-bin object file too big. Compile ↵ | Cosmic Linden | |
with /bigobj | |||
2023-10-25 | Removed dead code after merge breaking the build | Brad Linden | |
2023-10-25 | Fix DRTVWR-559 std::array usage in llrender and llprimitive after merge | Brad Linden | |
2023-10-25 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-10-26 | D587 Post merge fmod issues fix | Andrey Kleshchev | |
2023-10-25 | Post merge build fix | Andrey Kleshchev | |
2023-10-25 | Merge branch 'main' into DRTVWR-587-maint-V | Andrey Lihatskiy | |
2023-10-25 | Increment viewer version to 6.6.17 | Nat Goodspeed | |
following promotion of DRTVWR-578 | |||
2023-10-25 | Merge branch 'main' into DRTVWR-587-maint-V | Andrey Lihatskiy | |
# Conflicts: # autobuild.xml # indra/llcommon/tests/llleap_test.cpp # indra/newview/viewer_manifest.py | |||
2023-10-25 | Merge pull request #471 from secondlife/SL-20065 | cosmic-linden | |
SL-20065: Hack to reduce black spots on shiny water | |||
2023-10-25 | DRTVWR-559 Fix for mac build | Dave Parks | |
2023-10-24 | SL-20065: Hack to reduce black spots on shiny water | Cosmic Linden | |
2023-10-24 | SL-20090 Don't use llassert_always in texture fetching code. | RunitaiLinden | |
2023-10-23 | SL-20456 Fix for probe updates stopping after opening personal lighting or ↵ | RunitaiLinden | |
editing a sky setting. | |||
2023-10-23 | SL-20498 Preserve default probe when resetting reflection probes. | RunitaiLinden | |
2023-10-20 | SL-16661 dmg installer update | Andrey Lihatskiy | |