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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-10-31 22:16:27 +0200
committerakleshchev <117672381+akleshchev@users.noreply.github.com>2023-10-31 23:18:11 +0200
commit40e568a3180f641fe0feb0e6ddd696c07ed662be (patch)
treee18ac9b8f7f97e4533556ef79528f36492bd44c1 /indra
parentf72309a17eab1be1979c58a135e061ebffc37e21 (diff)
SL-20549 Blank no-copy materials are not moved into scripted objects
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/lltooldraganddrop.cpp4
-rw-r--r--indra/newview/llviewerobject.cpp69
-rw-r--r--indra/newview/llviewerobject.h3
3 files changed, 62 insertions, 14 deletions
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index 97be78df77..e7f96239fd 100644
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -961,7 +961,9 @@ BOOL LLToolDragAndDrop::handleDropMaterialProtections(LLViewerObject* hit_obj,
LLNotificationsUtil::add("ErrorMessage", args);
return FALSE;
}
- if (hit_obj->getInventoryItemByAsset(item->getAssetUUID()))
+ // Make sure to verify both id and type since 'null'
+ // is a shared default for some asset types.
+ if (hit_obj->getInventoryItemByAsset(item->getAssetUUID(), item->getType()))
{
// if the asset is already in the object's inventory
// then it can always be added to a side.
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index a1d068461e..028fea29c2 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -3498,22 +3498,29 @@ void LLViewerObject::removeInventory(const LLUUID& item_id)
++mExpectedInventorySerialNum;
}
-bool LLViewerObject::isAssetInInventory(LLViewerInventoryItem* item)
+bool LLViewerObject::isAssetInInventory(LLViewerInventoryItem* item, LLAssetType::EType type)
{
- bool result = false;
+ bool result = false;
- if (item)
- {
- std::list<LLUUID>::iterator begin = mPendingInventoryItemsIDs.begin();
- std::list<LLUUID>::iterator end = mPendingInventoryItemsIDs.end();
+ if (item)
+ {
+ // For now mPendingInventoryItemsIDs only stores textures and materials
+ // but if it gets to store more types, it will need to verify type as well
+ // since null can be a shared default id and it is fine to need a null
+ // script and a null material simultaneously.
+ std::list<LLUUID>::iterator begin = mPendingInventoryItemsIDs.begin();
+ std::list<LLUUID>::iterator end = mPendingInventoryItemsIDs.end();
- bool is_fetching = std::find(begin, end, item->getAssetUUID()) != end;
- bool is_fetched = getInventoryItemByAsset(item->getAssetUUID()) != NULL;
+ bool is_fetching = std::find(begin, end, item->getAssetUUID()) != end;
- result = is_fetched || is_fetching;
- }
+ // null is the default asset for materials and default for scripts
+ // so need to check type as well
+ bool is_fetched = getInventoryItemByAsset(item->getAssetUUID(), type) != NULL;
- return result;
+ result = is_fetched || is_fetching;
+ }
+
+ return result;
}
void LLViewerObject::updateMaterialInventory(LLViewerInventoryItem* item, U8 key, bool is_new)
@@ -3529,7 +3536,7 @@ void LLViewerObject::updateMaterialInventory(LLViewerInventoryItem* item, U8 key
return;
}
- if (isAssetInInventory(item))
+ if (isAssetInInventory(item, item->getType()))
{
// already there
return;
@@ -3672,6 +3679,44 @@ LLViewerInventoryItem* LLViewerObject::getInventoryItemByAsset(const LLUUID& ass
return rv;
}
+LLViewerInventoryItem* LLViewerObject::getInventoryItemByAsset(const LLUUID& asset_id, LLAssetType::EType type)
+{
+ if (mInventoryDirty)
+ LL_WARNS() << "Peforming inventory lookup for object " << mID << " that has dirty inventory!" << LL_ENDL;
+
+ LLViewerInventoryItem* rv = NULL;
+ if (type == LLAssetType::AT_CATEGORY)
+ {
+ // Whatever called this shouldn't be trying to get a folder by asset
+ // categories don't have assets
+ llassert(0);
+ return rv;
+ }
+
+ if (mInventory)
+ {
+ LLViewerInventoryItem* item = NULL;
+
+ LLInventoryObject::object_list_t::iterator it = mInventory->begin();
+ LLInventoryObject::object_list_t::iterator end = mInventory->end();
+ for (; it != end; ++it)
+ {
+ LLInventoryObject* obj = *it;
+ if (obj->getType() == type)
+ {
+ // *FIX: gank-ass down cast!
+ item = (LLViewerInventoryItem*)obj;
+ if (item->getAssetUUID() == asset_id)
+ {
+ rv = item;
+ break;
+ }
+ }
+ }
+ }
+ return rv;
+}
+
void LLViewerObject::updateViewerInventoryAsset(
const LLViewerInventoryItem* item,
const LLUUID& new_asset)
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 898b21e1ae..ec7bf36f71 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -500,6 +500,7 @@ public:
void getInventoryContents(LLInventoryObject::object_list_t& objects);
LLInventoryObject* getInventoryRoot();
LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
+ LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id, LLAssetType::EType type);
S16 getInventorySerial() const { return mInventorySerialNum; }
// These functions does viewer-side only object inventory modifications
@@ -639,7 +640,7 @@ public:
private:
void setObjectCostStale();
- bool isAssetInInventory(LLViewerInventoryItem* item);
+ bool isAssetInInventory(LLViewerInventoryItem* item, LLAssetType::EType type);
ExtraParameter* createNewParameterEntry(U16 param_type);
ExtraParameter* getExtraParameterEntry(U16 param_type) const;