Age | Commit message (Collapse) | Author |
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SL-19002: Handle edge case in client networking which could cause material ID and overrides to become out-of-sync
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call queueApply/queueModify
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SL-19080: GLTF Material asset consistency: Part 2: Update viewer GLTF Material asset upload to v1.1
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Also fix stuck sun/moon and incidental decruft.
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As it happens, the change in the LLUUID::combine() algorithm introduced by one
of my previous commits is causing invalid assets creation (seen with
some clothing items, such as Shape and Universal types); obviously, the server
is using the old algorithm for UUID validation purpose of these assets.
This commit reverts LLUUID::combine() code to use LLMD5.
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as results can vary between compilers
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expected.
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perfomance SL-18563
```
autobuild installables edit "tracy" url="https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110561/960415/tracy-v0.7.8.578230-darwin64-578230.tar.bz2" hash="70f31fa71ecb52bd092da52e27c3ff8c"
autobuild installables edit "tracy" url="https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110562/960424/tracy-v0.7.8.578230-windows-578230.tar.bz2" hash="1dc33422939adf015db85e96c5a8276e"
autobuild installables edit "tracy" url="https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110563/960429/tracy-v0.7.8.578230-windows64-578230.tar.bz2" hash="fcc6ecece2ecb65aa36500dfa9461fb3"
```
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We allow droping no-copy textures and materials into object's inventory, and we allow asigning them from picker, there should be no reason why drag &drop should be different
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compliance and removal of unsupported features
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running under wine)
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and make the value a debug setting.
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(optimization). Incidental decruft.
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see commit e9e37aa2ad2315611f262b2b090fe9672f6fee04 for details.
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Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag.
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forward rendering code.
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wrong color space.
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materials when present.
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