Age | Commit message (Collapse) | Author |
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transforms in build floater
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Originally a fix for MAINT-4773/SL-5842 (transparent alpha being white). Reverting due to a critical flaw of the fix replacing material (sometimes server side included). And ignoring user and script input in some cases that makes scripts misbehave.
Viewer should Not modify existing content of own volition.
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Fix for stack underflow when reflection probes disabled.
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Cleaner reinit and termination.
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There might be other causes for sendRenderInfoToRegion and getRenderInfoFromRegion, crashing, but in some cases viewer was shutting down
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being busted).
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FPE_NOOP at "idx = (idx + 1 ) % (S32)mTabList.size();"
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SL-18662
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LLViewerTexture::mNeedsCreateTexture needs to be an attomic bool since
it is written both in the main thread and in the GL image worker thread.
We can now enable threaded bump maps creation as a result of this fix.
I have read the CLA Document and I hereby sign the CLA
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DRTVWR-559
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"bindDeferredShader" and shadow map setup.
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make LLDrawPoolMaterials less branchy.
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avaliable
Ex: Allow mapping actions to Ctrl+Alt+D
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DRTVWR-559
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SL-18632: Implement editing GLTF material texture transforms in build floater
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DRTVWR-559
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abilities and remove some more fast timers.
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floater
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Mostly just making it actually kind of work. Still needs a lot more tweaking - but can revisit later.
SL-18332
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Really wish there were a native way to send S64/U64 values in llsd.
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SL-18634: Fix GLTF material texture transform not serializing when texture ID is null
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ID is null
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original fix by Beq Janus
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SL-18627: Make space for pbr transform controls in build floater and disable some WIP controls
Approved-by: Andrey Kleshchev
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