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authorDave Parks <davep@lindenlab.com>2022-11-22 16:47:15 -0600
committerDave Parks <davep@lindenlab.com>2022-11-22 16:47:15 -0600
commitdfa76a56e32b8577131542f5c412b48797f8d3d3 (patch)
tree3d74921049d5e95118677b655bd6382c7a34e135 /indra
parent8aa65f67975fc362d1fcf1d085d646f5fa68798d (diff)
SL-18700 Fix for shiny fullbright objects not rendering.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/lldrawpoolbump.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 86473beace..cd9ff0192e 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -443,7 +443,20 @@ void LLDrawPoolBump::beginFullbrightShiny()
}
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
- if( cube_map )
+
+ if (cube_map)
+ {
+ // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
+ // the cube map in the one pass shiny shaders
+ gGL.getTexUnit(1)->disable();
+ cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ cube_map->enableTexture(cube_channel);
+ diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+
+ gGL.getTexUnit(cube_channel)->bind(cube_map);
+ gGL.getTexUnit(0)->activate();
+ }
+
{
LLMatrix4 mat;
mat.initRows(LLVector4(gGLModelView+0),
@@ -464,7 +477,6 @@ void LLDrawPoolBump::beginFullbrightShiny()
LLVector4 vec4(vec, gShinyOrigin.mV[3]);
shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
- cube_map->setMatrix(1);
if (LLPipeline::sReflectionProbesEnabled)
{
gPipeline.bindReflectionProbes(*shader);
@@ -473,16 +485,6 @@ void LLDrawPoolBump::beginFullbrightShiny()
{
gPipeline.setEnvMat(*shader);
}
-
- // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
- // the cube map in the one pass shiny shaders
- gGL.getTexUnit(1)->disable();
- cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- cube_map->enableTexture(cube_channel);
- diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-
- gGL.getTexUnit(cube_channel)->bind(cube_map);
- gGL.getTexUnit(0)->activate();
}
if (mShaderLevel > 1)
@@ -497,7 +499,6 @@ void LLDrawPoolBump::renderFullbrightShiny()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
- if( gSky.mVOSkyp->getCubeMap() )
{
LLGLEnable blend_enable(GL_BLEND);