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2013-04-16Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-16NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ↵Graham Madarasz
default env intensity
2013-04-16NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ↵Graham Madarasz
default env intensity
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15Fix for mac buildDave Parks
2013-04-15Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-15NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so ↵Dave Parks
distance falloff is still soft
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a ↵Geenz
bit of extra work (in progress).
2013-04-12Fix issue with alphaNonIndexedNoColorF shader and static init fail on ↵g
default spec color (real source of NORSPEC-94, I think)
2013-04-12NORSPEC-91 default to alpha blend when a material is present and a diff tex ↵g
with alpha is applied
2013-04-12NORSPEC-111 probable fix for IntelHD advanced lighting crasherGraham Madarasz
2013-04-11Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11merge NORSPEC-94Oz Linden
2013-04-11Pass binormal masks in on particles and in lldrawpoolalphaDave Parks
2013-04-11NORSPEC-98 fix? for mac shader compiler crasherGraham Madarasz (Graham Linden)
2013-04-11First pass on alpha blended materialsGeenz
2013-04-11NORSPEC-96 less insane repeats per meter behavior in planar mode for ↵Graham Madarasz (Graham Linden)
norm/spec maps
2013-04-11NORSPEC-94: Set default specular color to white.Tonya Souther
2013-04-11Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-10merge per pixel improvement from geenzOz Linden
2013-04-10NORSPEC-56 slight tweak to log formatting to correct material countGraham Madarasz (Graham Linden)
2013-04-10Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-10NORSPEC-98 side-step nV compiler fail-o-ramaGraham Madarasz
2013-04-10MergeGraham Madarasz (Graham Linden)
2013-04-10NORSPEC-92 More UI fixesGraham Madarasz (Graham Linden)
2013-04-10NORSPEC-75 Fix bug introduced by previous change where objects with an ↵Dave Parks
emissive mask appear fullbright.
2013-04-10Fix for mac build?Dave Parks
2013-04-10Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-10NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ↵Dave Parks
with material data don't disappear in water.
2013-04-09merge fixes from grahamOz Linden
2013-04-09More per-pixel lighting fanciness.Geenz
2013-04-09merge changes for fix from geenzOz Linden
2013-04-09fix? race condition that occasionally fails in unit testOz Linden
2013-04-09Merged with https://bitbucket.org/lindenlab/viewer-development-materialsGeenz
2013-04-09MergeGraham Madarasz
2013-04-09NORSPEC-59 work around nV driver crash when doing deferred rendering on NV ↵Graham Madarasz
9400M/9600M
2013-04-09Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09NORSPEC-84 fix alpha mode UI appearing when coming back from media modeGraham Madarasz (Graham)
2013-04-09NORSPEC-84 fix alpha mode UI appearing when coming back from media modeGraham Madarasz (Graham)
2013-04-09NORSPEC-87 NORSPEC-88 fix interaction between norm/spec scale (aka repeats) ↵Graham Madarasz (Graham)
and repeats per meter control
2013-04-09NORSPEC-87 NORSPEC-88 fix interaction between norm/spec scale (aka repeats) ↵Graham Madarasz (Graham)
and repeats per meter control
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵Geenz
transform so we can store the environment intensity in the blue channel.
2013-04-08First pass of per-pixel lit alpha blended objects.Geenz
2013-04-08Fix for specular exponents not being applied appropriately from the normal ↵Geenz
map alpha.