diff options
| author | Graham Madarasz (Graham Linden) <graham@lindenlab.com> | 2013-04-11 20:16:11 -0700 | 
|---|---|---|
| committer | Graham Madarasz (Graham Linden) <graham@lindenlab.com> | 2013-04-11 20:16:11 -0700 | 
| commit | 7d623abfc3c7f6ef99ae3189a592211f4bf696db (patch) | |
| tree | 0b791d1eaea21e1d9d8e5836ad79f6f0f3d88eba /indra | |
| parent | 19430bfce05748c363bb83c7e78e605ee6af3b14 (diff) | |
NORSPEC-98 redux...hopefully fix mac AND linux at the same time
Diffstat (limited to 'indra')
8 files changed, 89 insertions, 16 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index d6baec0ee0..eff94b143a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -118,7 +118,8 @@ void main()  	color.rgb = scaleSoftClip(color.rgb);  	vec3 light_col = vec3(0,0,0); -#define LIGHT_LOOP(i) \ +#if MAC_GEFORCE_HACK +   #define LIGHT_LOOP(i) \  	light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);  	LIGHT_LOOP(1) @@ -128,7 +129,12 @@ void main()  	LIGHT_LOOP(5)  	LIGHT_LOOP(6)  	LIGHT_LOOP(7) - +#else +	for (int i = 2; i < 8; i++) +	{ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +	} +#endif  	color.rgb += diff.rgb * vary_pointlight_col * light_col;  	frag_color = color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index eff7b91a88..e872dadcc1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -126,8 +126,8 @@ void main()  	color.rgb = scaleSoftClip(color.rgb);  	vec3 light_col = vec3(0,0,0); - -#define LIGHT_LOOP(i) \ +#if MAC_GEFORCE_HACK +  #define LIGHT_LOOP(i) \  	light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);  	LIGHT_LOOP(1) @@ -137,7 +137,12 @@ void main()  	LIGHT_LOOP(5)  	LIGHT_LOOP(6)  	LIGHT_LOOP(7) - +#else +	for (int i = 2; i < 8; i++) +	{ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +	} +#endif  	color.rgb += diff.rgb * vary_pointlight_col * light_col;  	frag_color = color; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index f93bf66fa9..1a25ea97b7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -64,10 +64,10 @@ uniform vec3 light_direction[8];  uniform vec3 light_attenuation[8];   uniform vec3 light_diffuse[8]; -float calcDirectionalLight(vec3 n, vec3 l) +vec3 calcDirectionalLight(vec3 n, vec3 l)  {          float a = pow(max(dot(n,l),0.0), 0.7); -        return a; +        return vec3(a,a,a);  }  float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) @@ -203,9 +203,10 @@ void main()  	color.rgb = scaleSoftClip(color.rgb);  	vec3 light_col = vec3(0,0,0); -#define LIGHT_LOOP(i) \ +#if MAC_GEFORCE_HACK +  #define LIGHT_LOOP(i) \  		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); - +		  	LIGHT_LOOP(1)  	LIGHT_LOOP(2)  	LIGHT_LOOP(3) @@ -213,7 +214,12 @@ void main()  	LIGHT_LOOP(5)  	LIGHT_LOOP(6)  	LIGHT_LOOP(7) - +#else +	for (int i = 2; i < 8; i++) +	{ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +	} +#endif  	color.rgb += diff.rgb * vary_pointlight_col * light_col;  	frag_color = color; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl index 08fbb3c29b..39a5a9894d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -64,10 +64,10 @@ uniform vec3 light_direction[8];  uniform vec3 light_attenuation[8];   uniform vec3 light_diffuse[8]; -float calcDirectionalLight(vec3 n, vec3 l) +vec3 calcDirectionalLight(vec3 n, vec3 l)  {          float a = pow(max(dot(n,l),0.0), 0.7); -        return a; +        return vec3(a,a,a);  }  float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) @@ -217,7 +217,8 @@ void main()  	color.rgb = scaleSoftClip(color.rgb);  	vec3 light_col = vec3(0,0,0); -#define LIGHT_LOOP(i) \ +#if MAC_GEFORCE_HACK +  #define LIGHT_LOOP(i) \  		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);  	LIGHT_LOOP(1) @@ -227,6 +228,12 @@ void main()  	LIGHT_LOOP(5)  	LIGHT_LOOP(6)  	LIGHT_LOOP(7) +#else +	for (int i = 2; i < 8; i++) +	{ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +	} +#endif  	color.rgb += diff.rgb * vary_pointlight_col * light_col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl index 6567f3fded..4bd9ccca1d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -223,7 +223,8 @@ void main()  	color.rgb = scaleSoftClip(color.rgb);  	vec3 light_col = vec3(0,0,0); -#define LIGHT_LOOP(i) +#if MAC_GEFORCE_HACK +  #define LIGHT_LOOP(i)  		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);  	LIGHT_LOOP(1) @@ -233,7 +234,12 @@ void main()  	LIGHT_LOOP(5)  	LIGHT_LOOP(6)  	LIGHT_LOOP(7) -	 +#else +	for (int i = 2; i < 8; i++) +	{ +		light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); +	} +#endif  	color.rgb += diff.rgb * vary_pointlight_col * light_col;  	frag_color = color; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index aa5687f338..0ceb7c6c45 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -274,7 +274,11 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()  void LLDrawPoolAvatar::beginDeferredRiggedAlpha()  { +#if LL_DARWIN +	sVertexProgram = gGLManager.mIsMobileGF ? &gDeferredSkinnedAlphaProgramMac : &gDeferredSkinnedAlphaProgram; +#else  	sVertexProgram = &gDeferredSkinnedAlphaProgram; +#endif  	gPipeline.bindDeferredShader(*sVertexProgram);  	sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);  	gPipeline.enableLightsDynamic(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ce066d85f1..4d16b4869c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -175,6 +175,9 @@ LLGLSLShader			gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;  LLGLSLShader			gDeferredSkinnedDiffuseProgram;  LLGLSLShader			gDeferredSkinnedBumpProgram;  LLGLSLShader			gDeferredSkinnedAlphaProgram; +#if LL_DARWIN +LLGLSLShader			gDeferredSkinnedAlphaProgramMac; +#endif  LLGLSLShader			gDeferredBumpProgram;  LLGLSLShader			gDeferredTerrainProgram;  LLGLSLShader			gDeferredTreeProgram; @@ -276,6 +279,9 @@ LLViewerShaderMgr::LLViewerShaderMgr() :  	mShaderList.push_back(&gDeferredSoftenProgram);  	mShaderList.push_back(&gDeferredAlphaProgram);  	mShaderList.push_back(&gDeferredSkinnedAlphaProgram); +#if LL_DARWIN +	mShaderList.push_back(&gDeferredSkinnedAlphaProgramMac); +#endif  	mShaderList.push_back(&gDeferredFullbrightProgram);  	mShaderList.push_back(&gDeferredEmissiveProgram);  	mShaderList.push_back(&gDeferredAvatarEyesProgram); @@ -1082,6 +1088,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedDiffuseProgram.unload();  		gDeferredSkinnedBumpProgram.unload();  		gDeferredSkinnedAlphaProgram.unload(); +#if LL_DARWIN +		gDeferredSkinnedAlphaProgramMac.unload(); +#endif  		gDeferredBumpProgram.unload();  		gDeferredImpostorProgram.unload();  		gDeferredTerrainProgram.unload(); @@ -1212,7 +1221,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		 +		gDeferredSkinnedAlphaProgram.addPermutation("MAC_GEFORCE_HACK","0");  		success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);  		// Hack to include uniforms for lighting without linking in lighting file @@ -1220,6 +1229,33 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;  	} +#if LL_DARWIN +	if (success) +	{ +		gDeferredSkinnedAlphaProgramMac.mName = "Deferred Skinned Alpha Shader"; +		gDeferredSkinnedAlphaProgramMac.mFeatures.atmosphericHelpers = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.hasObjectSkinning = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesAtmospherics = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.hasGamma = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.hasAtmospherics = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesLighting = false; +		gDeferredSkinnedAlphaProgramMac.mFeatures.hasLighting = false; +		gDeferredSkinnedAlphaProgramMac.mFeatures.isAlphaLighting = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.disableTextureIndex = true; +		gDeferredSkinnedAlphaProgramMac.mShaderFiles.clear(); +		gDeferredSkinnedAlphaProgramMac.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); +		gDeferredSkinnedAlphaProgramMac.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); +		gDeferredSkinnedAlphaProgramMac.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; +		gDeferredSkinnedAlphaProgramMac.addPermutation("MAC_GEFORCE_HACK","1"); +		 +		success = gDeferredSkinnedAlphaProgramMac.createShader(NULL, NULL); +		 +		// Hack to include uniforms for lighting without linking in lighting file +		gDeferredSkinnedAlphaProgramMac.mFeatures.calculatesLighting = true; +		gDeferredSkinnedAlphaProgramMac.mFeatures.hasLighting = true; +	} +#endif +  	if (success)  	{  		gDeferredBumpProgram.mName = "Deferred Bump Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index e9283d8bad..38310ed7cf 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -331,6 +331,9 @@ extern LLGLSLShader			gDeferredNonIndexedDiffuseProgram;  extern LLGLSLShader			gDeferredSkinnedDiffuseProgram;  extern LLGLSLShader			gDeferredSkinnedBumpProgram;  extern LLGLSLShader			gDeferredSkinnedAlphaProgram; +#if LL_DARWIN +extern LLGLSLShader			gDeferredSkinnedAlphaProgramMac; +#endif  extern LLGLSLShader			gDeferredBumpProgram;  extern LLGLSLShader			gDeferredTerrainProgram;  extern LLGLSLShader			gDeferredTreeProgram; | 
