Age | Commit message (Collapse) | Author |
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callback)
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* refactored LLFloaterDebugMaterials::requestPutMaterials() to use LLMaterialMgr instead
* replaced "Object editing" results list with information about the active selection instead
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LLMaterialID::asString() so it can be used everywhere
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reversed; specular rotation had wrong format specifier)
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the debug floater
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functionality)
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LLFloaterDebugMaterials to use the new class
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3rd tab.
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floater and bypassing the multi-materials handler. This should correct any issue with using the POST ability across regions.
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selected visible objects.
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solution is to clamp the update_period to a reasonable number of frames (32).
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Given that third-party libraries (such as Boost) can and do use those names,
properly namespace-scoped, it's unpardonable to break any such innocent usage
with a macro. Given the pervasiveness of the need, introduce a header file
with the requisite #undef directives.
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Instead of compatibility mode, #defining BOOST_FILESYSTEM_VERSION to 2 only
gets you a compile error these days.
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On Windows, LLPrimitive.cmake named four Boost libraries with names ending in
the string 1_45. Now that we're trying to upgrade Boost to 1.52, those
suffixes are inappropriate. Fortunately the libraries in our current Boost
package do not have version-stamped names, so we hope this fix can survive
for several Boost upgrades to come.
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checkboxes and apply button, added selection dropdowns.
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LLUI::setupPaths() went away with DRTVWR-210.
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reference.
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HUD groups. clearRebuildGroups() is called during the teleport process. In the previous state, HUD objects were being incorrectly removed from the rebuild groups during the teleport process. This change will preserve HUD groups and should resolve this issue.
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