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2013-07-15NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime ↵Graham Linden
setting
2013-07-15Merge vwr-dev-matGraham Linden
2013-07-15NORSPEC-291 WIP materials working underwater and in reflection and dis ↵Graham Linden
passes, not gamma correct, needs cleanup
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-12NORSPEC-291 WIP first attempt at materials in reflection/waterdis mapsGraham Linden
2013-07-12NORSPEC-291 WIP fix materials underwater with shadows onGraham Linden
2013-07-11NORSPEC-291 really fix missing avatarGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP fix avatar disappearingGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵Graham Madarasz (Graham)
dist broken
2013-07-10MergeGraham Linden
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵Graham Linden
no refl, no water dis
2013-07-09Remove failed renderDeferredLightingToRenderTarget experimentGraham Madarasz (Graham)
2013-07-09NORSPEC-291 WIP drop the no deferred underwater logic onlyGraham Linden
2013-07-08MergeGraham Linden
2013-07-08MergeGraham Linden
2013-07-08NORSPEC-300 stop-gap measure of clamping offsets > 0 until server-side fix ↵Graham Linden
to store negative values can be released
2013-07-08merge up to integration repoOz Linden
2013-07-03Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-07-03NORSPEC-286 Make raycast code pay attention to diffuse alpha mode.Dave Parks
2013-07-03Merge vwr-dev-matGraham Linden
2013-07-03NORSPEC-297 fix deferred fog using wrong ref pointGraham Linden
2013-07-03Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-07-03NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.Dave Parks
2013-07-03NORSPEC-293 better fix incorporating srgb_to_linear curve and applying ↵Graham Linden
texture gamma corrections to spot inputs
2013-07-03Merge vwr-dev-matGraham Linden
2013-07-03NORSPEC-295 make a deferred path version of fullbright alpha mask shader so ↵Graham Linden
we can included gamma ops
2013-07-03Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-07-02NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparityGraham Linden
2013-07-02NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.Dave Parks
2013-07-02merge changes for latest integration changesOz Linden
2013-07-02fix bug reading RenderMaterialsCapability, improve logging for NORSPEC-206Oz Linden
2013-07-02Merge vwr-dev-matGraham Linden
2013-07-02NORSPEC-292 remove unnecessary call to setIsLightGraham Linden
2013-07-02NORSPEC-292 fix issues with managing LLNetworkData::PARAMS_LIGHT_IMAGE when ↵Graham Linden
demoting spotlights by removing their tex
2013-07-02NORSPEC-296 make add_media button always available as long as the face is ↵Graham Linden
editable
2013-07-02NORSPEC-296 make add_media button always available as long as the face is ↵Graham Linden
editable
2013-07-01merge changes for latest project integration repoOz Linden
2013-06-28merge changes for latest project integration repoOz Linden
2013-06-28move reading of the sim features to LLViewerRegion for consistency, a couple ↵Oz Linden
of minor cleanups
2013-06-28NORSPEC-206: read RenderMaterialsCapability throttle rate per second from ↵Oz Linden
simulator
2013-06-27merge changes for 3.6.1-releaseOz Linden
2013-06-27increment viewer version to 3.6.2Oz Linden
2013-06-26Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-26MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 ↵Dave Parks
implementations
2013-06-26Merge vwr-dev-matGraham Madarasz (Graham)
2013-06-26Merge cleanup.Dave Parks
2013-06-26Automated merge with https://bitbucket.org/davep/viewer-release-iqa-1366Dave Parks
2013-06-26Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-26NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightFDave Parks
2013-06-26NORSPEC-29: use the MaxMaterialsPerTransaction simulator feature if availableOz Linden