| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  | following promotion of DRTVWR-481 | 
|  |  | 
|  | SL-12574: Tweak sky cubemap to not be as dark to better match Windlight
Approved-by: Dave Houlton <euclid@lindenlab.com> | 
|  |  | 
|  |  | 
|  |  | 
|  | SL-12005 Fix for projectors getting brighter when switching to single light shader. | 
|  | shader. | 
|  | SL-12781
Approved-by: Dave Houlton <euclid@lindenlab.com> | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | SL-12233 Fix for disagreement between fullbright implementations with ALM on and off. | 
|  | and off. | 
|  | test for background and model preview | 
|  | mCameraDistance as it is set in setPreviewTarget() via initModelPreview() | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | shader failure | 
|  | component | 
|  |  | 
|  |  | 
|  | transparent objects from last commit. | 
|  | for lack of angular attenuation on ambient lighting on triangles facing away from sun. | 
|  |  | 
|  | deferred.  Don't make terrain fullbright under water. | 
|  | davep/BUG-228263 | 
|  | This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | 
|  |  | 
|  |  | 
|  | parcel media) | 
|  |  | 
|  |  | 
|  | davep/BUG-228263 | 
|  |  | 
|  | inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl | 
|  |  | 
|  | This reverts commits 9d9b890 and 5f846e4. | 
|  | be changed while a keyframe is selected. | 
|  |  |