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AgeCommit message (Collapse)Author
2012-06-15MergeDave Parks
2012-06-14MAINT-442: [PUBLIC]Unable to change parcel restrictions for a scripts-disabledsimon@Simon-PC.lindenlab.com
parcel in a damage-enabled region. Reviewed by Kelly
2012-06-14mergesimon@Simon-PC.lindenlab.com
2012-06-14MAINT-840 VWR-28604 DEV-2548: [PUBLIC]Object by multiple creators shows creatorsimon@Simon-PC.lindenlab.com
as "(unknown)" in Inventory. Now shows "(unknown / multiple)". Reviewed by Kelly
2012-06-14MAINT-646 Cleanup some warnings from previous changes.Dave Parks
2012-06-13mergeDave Parks
2012-06-13MAINT-1147 Fix for frame stall on region crossing.Dave Parks
2012-06-12MAINT-1161: non standard sea level not correctly rendered around private ↵simon@Simon-PC.lindenlab.com
islands. Reviewed by Kelly
2012-06-11MAINT-646 Get rid of a hotspot in LLViewerObjectList::update, fix for error ↵Dave Parks
in llpolymorph
2012-06-08MAINT-646 Optimize LLVolumeImplFlexible::doIdleUpdate()Dave Parks
2012-06-08MAINT-646 Enable /fp:fast in Visual StudioDave Parks
2012-06-08MAINT-646 Knock out some extraneous performance timersDave Parks
2012-06-06MAINT-646 Vectorize LLPolyMeshDave Parks
2012-06-06MAINT-646 Don't spend so much time fetching avatar physics params.Dave Parks
2012-06-06MAINT-1147 Don't rebuild volume meshes on region crossing.Dave Parks
2012-06-05MAINT-646 Factor std::vector out of lloctreeDave Parks
2012-06-05MAINT-646 Factor std::set out of lloctreeDave Parks
2012-06-04MAINT-646 Profile based optimization -- add a lookup map for joints to ↵Dave Parks
remove hotspot in LLJoint::findJoint
2012-06-01Add some timers.Dave Parks
2012-06-01Fix for linux build.Dave Parks
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-31MAINT-639 Fix for random rainbow effects on some prims.Dave Parks
2012-05-30MAINT-616 Fix for mac build.Dave Parks
2012-05-30MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and ↵Dave Parks
Shadows enabled.
2012-05-30Minor instrumentation tweaks -- add a couple of asserts, a timer, and fix ↵Dave Parks
VBO accounting.
2012-05-29MAINT-775 Fix for regression where rigged attachments get distorted on ↵Dave Parks
region crossing or teleport.
2012-05-25MAINT-616 Potential fix for corrupted mip maps.Dave Parks
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24MAINT-616 Fix for accidental check in -- DON'T enable debug GL by default.Dave Parks
2012-05-24MAINT-616 Fix for broken projectors.Dave Parks
2012-05-24MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.Dave Parks
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ↵Dave Parks
enabled
2012-05-23MAINT-616 Fix for particles not rendering.Dave Parks
2012-05-22mergeDave Parks
2012-05-22MAINT-616 Fix for crash on teleport from previous changesDave Parks
2012-05-22MAINT-119 FIXED (PUBLIC]no-transfer textures not searchable via texture picker)Paul ProductEngine
- Implemented Richard's and Leo's spec - Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content
2012-05-22MAINT-616 Fix for crash on shutdown caused by previous changes.Dave Parks
2012-05-22MAINT-616 Minor raycasting optimization.Dave Parks
2012-05-22Fix for linux build.Dave Parks
2012-05-21mergeDave Parks
2012-05-21MAINT-616 Add shaders for experimental transform feedback LoD updatesDave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-18MAINT-959 FIX [PUBLIC]Trouble resizing tabbed floatersRichard Linden
don't auto position other floater when it is hosted
2012-05-16MAINT-862 and ER-1781 : Sounds not playing the first time. Reviewed by Kelly.simon@Simon-PC.lindenlab.com
2012-05-16MAINT-1079: Viewer should throttle AgentUpdate messages based on thesimon@Simon-PC.lindenlab.com
simulator FPS. Bug not fixed, but added commented-out log messages that were useful when discovering the problem. Reviewed by Kelly
2012-05-15MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers ↵Dave Parks
that are likely to be requested, but never reuse a previously used buffer.
2012-05-11mergeDave Parks
2012-05-11Fix for linux build that doesn't stomp memory randomly or break particle ↵Dave Parks
rendering
2012-05-11MAINT-586 Starting logging OpenGL version and shader level to simulatorDave Parks
2012-05-07Mergesimon@Simon-PC.lindenlab.com