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authorDave Parks <davep@lindenlab.com>2012-06-13 18:06:49 -0500
committerDave Parks <davep@lindenlab.com>2012-06-13 18:06:49 -0500
commit9605da154efc0b4913bc68082b8876b660d205b1 (patch)
treeda58722a5ef1d3e02a849d5ce986eb22a968d41f /indra
parentc559e3d6b93216496065cd05dd2734b726d61201 (diff)
parentb93a23aa828a2ee6de206fe3c74d1b0f3e116db1 (diff)
merge
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llimagegl.cpp2
-rw-r--r--indra/llrender/llrendertarget.cpp36
-rw-r--r--indra/llrender/llrendertarget.h8
-rw-r--r--indra/newview/lldrawable.cpp25
-rw-r--r--indra/newview/lldrawpool.cpp42
-rw-r--r--indra/newview/lldrawpool.h4
-rw-r--r--indra/newview/lldrawpoolterrain.cpp28
-rw-r--r--indra/newview/lldrawpoolterrain.h1
-rw-r--r--indra/newview/lldrawpooltree.cpp15
-rw-r--r--indra/newview/llspatialpartition.cpp11
-rw-r--r--indra/newview/llsurface.cpp6
-rw-r--r--indra/newview/llsurfacepatch.cpp14
-rw-r--r--indra/newview/llviewerdisplay.cpp32
-rwxr-xr-xindra/newview/llviewermessage.cpp2
-rw-r--r--indra/newview/llviewerobjectlist.cpp39
-rw-r--r--indra/newview/llviewerregion.cpp3
-rwxr-xr-xindra/newview/llviewerwindow.cpp3
-rw-r--r--indra/newview/llvoavatar.cpp6
-rw-r--r--indra/newview/llvotree.cpp6
-rw-r--r--indra/newview/llworld.cpp5
-rw-r--r--indra/newview/pipeline.cpp258
21 files changed, 369 insertions, 177 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 793fd4be31..fb03b3f956 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -285,9 +285,11 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
//----------------------------------------------------------------------------
+static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_STATS("Image Stats");
// static
void LLImageGL::updateStats(F32 current_time)
{
+ LLFastTimer t(FTM_IMAGE_UPDATE_STATS);
sLastFrameTime = current_time;
sBoundTextureMemoryInBytes = sCurBoundTextureMemory;
sCurBoundTextureMemory = 0;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 99f0da330c..cc5c232380 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -69,6 +69,42 @@ LLRenderTarget::~LLRenderTarget()
release();
}
+void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt)
+{
+ //for accounting, get the number of pixels added/subtracted
+ S32 pix_diff = (resx*resy)-(mResX*mResY);
+
+ mResX = resx;
+ mResY = resy;
+
+ for (U32 i = 0; i < mTex.size(); ++i)
+ { //resize color attachments
+ gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
+ sBytesAllocated += pix_diff*4;
+ }
+
+ if (mDepth)
+ { //resize depth attachment
+ if (mStencil)
+ {
+ //use render buffers where stencil buffers are in play
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
+ U32 internal_type = LLTexUnit::getInternalType(mUsage);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
+ }
+
+ sBytesAllocated += pix_diff*4;
+ }
+}
+
+
bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
{
stop_glerror();
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 8360458840..e1a51304f1 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -57,8 +57,6 @@
*/
-class LLMultisampleBuffer;
-
class LLRenderTarget
{
public:
@@ -74,6 +72,12 @@ public:
//multiple calls will release previously allocated resources
bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0);
+ //resize existing attachments to use new resolution and color format
+ // CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined
+ // DO NOT use for screen space buffers or for scratch space for an image that might be uploaded
+ // DO use for render targets that resize often and aren't likely to ruin someone's day if they break
+ void resize(U32 resx, U32 resy, U32 color_fmt);
+
//add color buffer attachment
//limit of 4 color attachments per render target
bool addColorAttachment(U32 color_fmt);
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index a42f4fcaa1..4efd2bf4b8 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -57,6 +57,8 @@ const F32 MIN_SHADOW_CASTER_RADIUS = 2.0f;
static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound");
+extern bool gShiftFrame;
+
////////////////////////
//
@@ -716,6 +718,11 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
return;
}
+ if (gShiftFrame)
+ {
+ return;
+ }
+
//switch LOD with the spatial group to avoid artifacts
//LLSpatialGroup* sg = getSpatialGroup();
@@ -825,14 +832,19 @@ void LLDrawable::shiftPos(const LLVector4a &shift_vector)
mXform.setPosition(mVObjp->getPositionAgent());
}
- mXform.setRotation(mVObjp->getRotation());
- mXform.setScale(1,1,1);
mXform.updateMatrix();
if (isStatic())
{
LLVOVolume* volume = getVOVolume();
- if (!volume)
+
+ bool rebuild = (!volume &&
+ getRenderType() != LLPipeline::RENDER_TYPE_TREE &&
+ getRenderType() != LLPipeline::RENDER_TYPE_TERRAIN &&
+ getRenderType() != LLPipeline::RENDER_TYPE_SKY &&
+ getRenderType() != LLPipeline::RENDER_TYPE_GROUND);
+
+ if (rebuild)
{
gPipeline.markRebuild(this, LLDrawable::REBUILD_ALL, TRUE);
}
@@ -846,7 +858,7 @@ void LLDrawable::shiftPos(const LLVector4a &shift_vector)
facep->mExtents[0].add(shift_vector);
facep->mExtents[1].add(shift_vector);
- if (!volume && facep->hasGeometry())
+ if (rebuild && facep->hasGeometry())
{
facep->clearVertexBuffer();
}
@@ -1406,6 +1418,11 @@ void LLSpatialBridge::updateDistance(LLCamera& camera_in, bool force_update)
markDead();
return;
}
+
+ if (gShiftFrame)
+ {
+ return;
+ }
if (mDrawable->getVObj())
{
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 7c01a63b86..6c0be0a5c2 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -253,48 +253,6 @@ void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures
{
}
-// static
-S32 LLFacePool::drawLoop(face_array_t& face_list)
-{
- S32 res = 0;
- if (!face_list.empty())
- {
- for (std::vector<LLFace*>::iterator iter = face_list.begin();
- iter != face_list.end(); iter++)
- {
- LLFace *facep = *iter;
- res += facep->renderIndexed();
- }
- }
- return res;
-}
-
-// static
-S32 LLFacePool::drawLoopSetTex(face_array_t& face_list, S32 stage)
-{
- S32 res = 0;
- if (!face_list.empty())
- {
- for (std::vector<LLFace*>::iterator iter = face_list.begin();
- iter != face_list.end(); iter++)
- {
- LLFace *facep = *iter;
- gGL.getTexUnit(stage)->bind(facep->getTexture(), TRUE) ;
- gGL.getTexUnit(0)->activate();
- res += facep->renderIndexed();
- }
- }
- return res;
-}
-
-void LLFacePool::drawLoop()
-{
- if (!mDrawFace.empty())
- {
- drawLoop(mDrawFace);
- }
-}
-
void LLFacePool::enqueue(LLFace* facep)
{
mDrawFace.push_back(facep);
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 64774d06df..e0f2da41d7 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -186,10 +186,6 @@ public:
void buildEdges();
- static S32 drawLoop(face_array_t& face_list);
- static S32 drawLoopSetTex(face_array_t& face_list, S32 stage);
- void drawLoop();
-
void addFaceReference(LLFace *facep);
void removeFaceReference(LLFace *facep);
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index b95d8296fa..7fc78fb382 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -294,6 +294,34 @@ void LLDrawPoolTerrain::renderShadow(S32 pass)
//glCullFace(GL_BACK);
}
+
+void LLDrawPoolTerrain::drawLoop()
+{
+ if (!mDrawFace.empty())
+ {
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *facep = *iter;
+
+ LLMatrix4* model_matrix = &(facep->getDrawable()->getRegion()->mRenderMatrix);
+
+ if (model_matrix != gGLLastMatrix)
+ {
+ gGLLastMatrix = model_matrix;
+ gGL.loadMatrix(gGLModelView);
+ if (model_matrix)
+ {
+ gGL.multMatrix((GLfloat*) model_matrix->mMatrix);
+ }
+ gPipeline.mMatrixOpCount++;
+ }
+
+ facep->renderIndexed();
+ }
+ }
+}
+
void LLDrawPoolTerrain::renderFullShader()
{
// Hack! Get the region that this draw pool is rendering from!
diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h
index 283ed87f1a..2163d087e1 100644
--- a/indra/newview/lldrawpoolterrain.h
+++ b/indra/newview/lldrawpoolterrain.h
@@ -83,6 +83,7 @@ protected:
void renderFull2TU();
void renderFull4TU();
void renderFullShader();
+ void drawLoop();
};
#endif // LL_LLDRAWPOOLSIMPLE_H
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 3165a3516c..83f04e45a8 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -37,6 +37,7 @@
#include "llviewershadermgr.h"
#include "llrender.h"
#include "llviewercontrol.h"
+#include "llviewerregion.h"
S32 LLDrawPoolTree::sDiffTex = 0;
static LLGLSLShader* shader = NULL;
@@ -104,8 +105,22 @@ void LLDrawPoolTree::render(S32 pass)
{
LLFace *face = *iter;
LLVertexBuffer* buff = face->getVertexBuffer();
+
if(buff)
{
+ LLMatrix4* model_matrix = &(face->getDrawable()->getRegion()->mRenderMatrix);
+
+ if (model_matrix != gGLLastMatrix)
+ {
+ gGLLastMatrix = model_matrix;
+ gGL.loadMatrix(gGLModelView);
+ if (model_matrix)
+ {
+ gGL.multMatrix((GLfloat*) model_matrix->mMatrix);
+ }
+ gPipeline.mMatrixOpCount++;
+ }
+
buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
gPipeline.addTrianglesDrawn(buff->getNumIndices());
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index d995a1a5eb..1c080a54b2 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -68,6 +68,7 @@ const F32 SG_OCCLUSION_FUDGE = 0.25f;
#define assert_states_valid(x)
#endif
+extern bool gShiftFrame;
static U32 sZombieGroups = 0;
U32 LLSpatialGroup::sNodeCount = 0;
@@ -923,7 +924,10 @@ void LLSpatialGroup::shift(const LLVector4a &offset)
mObjectExtents[0].add(offset);
mObjectExtents[1].add(offset);
- if (!mSpatialPartition->mRenderByGroup)
+ if (!mSpatialPartition->mRenderByGroup &&
+ mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_TREE &&
+ mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_TERRAIN &&
+ mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_BRIDGE)
{
setState(GEOM_DIRTY);
gPipeline.markRebuild(this, TRUE);
@@ -1238,6 +1242,11 @@ void LLSpatialGroup::updateDistance(LLCamera &camera)
return;
}
+ if (gShiftFrame)
+ {
+ return;
+ }
+
#if !LL_RELEASE_FOR_DOWNLOAD
if (isState(LLSpatialGroup::OBJECT_DIRTY))
{
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp
index 54a259f725..230e871b49 100644
--- a/indra/newview/llsurface.cpp
+++ b/indra/newview/llsurface.cpp
@@ -56,6 +56,7 @@
#include "lldrawable.h"
extern LLPipeline gPipeline;
+extern bool gShiftFrame;
LLColor4U MAX_WATER_COLOR(0, 48, 96, 240);
@@ -608,6 +609,11 @@ void LLSurface::moveZ(const S32 x, const S32 y, const F32 delta)
void LLSurface::updatePatchVisibilities(LLAgent &agent)
{
+ if (gShiftFrame)
+ {
+ return;
+ }
+
LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(gAgentCamera.getCameraPositionGlobal());
LLSurfacePatch *patchp;
diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp
index 5077c2c7e1..a9ba2bce9c 100644
--- a/indra/newview/llsurfacepatch.cpp
+++ b/indra/newview/llsurfacepatch.cpp
@@ -43,6 +43,7 @@
#include "lldrawpool.h"
#include "noise.h"
+extern bool gShiftFrame;
extern U64 gFrameTime;
extern LLPipeline gPipeline;
@@ -218,7 +219,7 @@ void LLSurfacePatch::eval(const U32 x, const U32 y, const U32 stride, LLVector3
pos_agent.mV[VX] += x * mSurfacep->getMetersPerGrid();
pos_agent.mV[VY] += y * mSurfacep->getMetersPerGrid();
pos_agent.mV[VZ] = *(mDataZ + point_offset);
- *vertex = pos_agent;
+ *vertex = pos_agent-mVObjp->getRegion()->getOriginAgent();
LLVector3 rel_pos = pos_agent - mSurfacep->getOriginAgent();
LLVector3 tex_pos = rel_pos * (1.f/surface_stride);
@@ -366,10 +367,13 @@ void LLSurfacePatch::updateCameraDistanceRegion(const LLVector3 &pos_region)
{
if (LLPipeline::sDynamicLOD)
{
- LLVector3 dv = pos_region;
- dv -= mCenterRegion;
- mVisInfo.mDistance = llmax(0.f, (F32)(dv.magVec() - mRadius))/
- llmax(LLVOSurfacePatch::sLODFactor, 0.1f);
+ if (!gShiftFrame)
+ {
+ LLVector3 dv = pos_region;
+ dv -= mCenterRegion;
+ mVisInfo.mDistance = llmax(0.f, (F32)(dv.magVec() - mRadius))/
+ llmax(LLVOSurfacePatch::sLODFactor, 0.1f);
+ }
}
else
{
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 000e7404e8..0ad2a6eb9b 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -79,6 +79,7 @@
#include "llpostprocess.h"
extern LLPointer<LLViewerTexture> gStartTexture;
+extern bool gShiftFrame;
LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
@@ -162,8 +163,11 @@ void display_startup()
glClear(GL_DEPTH_BUFFER_BIT);
}
+static LLFastTimer::DeclareTimer FTM_UPDATE_CAMERA("Update Camera");
+
void display_update_camera()
{
+ LLFastTimer t(FTM_UPDATE_CAMERA);
LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA);
// TODO: cut draw distance down if customizing avatar?
// TODO: cut draw distance on per-parcel basis?
@@ -217,6 +221,11 @@ static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List");
static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete");
+static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window");
+static LLFastTimer::DeclareTimer FTM_HUD_UPDATE("HUD Update");
+static LLFastTimer::DeclareTimer FTM_DISPLAY_UPDATE_GEOM("Update Geom");
+static LLFastTimer::DeclareTimer FTM_TEXTURE_UNBIND("Texture Unbind");
+static LLFastTimer::DeclareTimer FTM_TELEPORT_DISPLAY("Teleport Display");
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
@@ -226,6 +235,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (gWindowResized)
{ //skip render on frames where window has been resized
+ LLFastTimer t(FTM_RESIZE_WINDOW);
gGL.flush();
glClear(GL_COLOR_BUFFER_BIT);
gViewerWindow->getWindow()->swapBuffers();
@@ -362,6 +372,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (gTeleportDisplay)
{
+ LLFastTimer t(FTM_TELEPORT_DISPLAY);
LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport");
const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
@@ -581,6 +592,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// *TODO: merge these two methods
{
+ LLFastTimer t(FTM_HUD_UPDATE);
LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD);
LLHUDManager::getInstance()->updateEffects();
LLHUDObject::updateAll();
@@ -588,6 +600,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
{
+ LLFastTimer t(FTM_DISPLAY_UPDATE_GEOM);
LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM);
const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
gPipeline.createObjects(max_geom_update_time);
@@ -597,6 +610,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
gPipeline.updateGL();
+
stop_glerror();
S32 water_clip = 0;
@@ -928,14 +942,18 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
}
- for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
- { //dummy cleanup of any currently bound textures
- if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
- {
- gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
- gGL.getTexUnit(i)->disable();
+ {
+ LLFastTimer t(FTM_TEXTURE_UNBIND);
+ for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
+ { //dummy cleanup of any currently bound textures
+ if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
+ {
+ gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
+ gGL.getTexUnit(i)->disable();
+ }
}
}
+
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
if (to_texture)
@@ -1001,6 +1019,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
display_stats();
LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
+
+ gShiftFrame = false;
}
void render_hud_attachments()
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index d72f6cfb59..bc15d90520 100755
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -132,6 +132,7 @@ static const U32 LLREQUEST_PERMISSION_THROTTLE_LIMIT = 5; // requests
static const F32 LLREQUEST_PERMISSION_THROTTLE_INTERVAL = 10.0f; // seconds
extern BOOL gDebugClicks;
+extern bool gShiftFrame;
// function prototypes
bool check_offer_throttle(const std::string& from_name, bool check_only);
@@ -3736,6 +3737,7 @@ void process_avatar_init_complete(LLMessageSystem* msg, void**)
void process_agent_movement_complete(LLMessageSystem* msg, void**)
{
+ gShiftFrame = true;
gAgentMovementCompleted = true;
LLUUID agent_id;
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 4a06685994..383d4a7955 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -1438,12 +1438,24 @@ void LLViewerObjectList::updateActive(LLViewerObject *objectp)
if (active)
{
//llinfos << "Adding " << objectp->mID << " " << objectp->getPCodeString() << " to active list." << llendl;
- llassert(objectp->getListIndex() == -1);
-
- mActiveObjects.push_back(objectp);
- objectp->setListIndex(mActiveObjects.size()-1);
+ S32 idx = objectp->getListIndex();
+ if (idx <= -1)
+ {
+ mActiveObjects.push_back(objectp);
+ objectp->setListIndex(mActiveObjects.size()-1);
+ objectp->setOnActiveList(TRUE);
+ }
+ else
+ {
+ llassert(idx < mActiveObjects.size());
+ llassert(mActiveObjects[idx] == objectp);
- objectp->setOnActiveList(TRUE);
+ if (idx >= mActiveObjects.size() ||
+ mActiveObjects[idx] != objectp)
+ {
+ llwarns << "Invalid object list index detected!" << llendl;
+ }
+ }
}
else
{
@@ -1522,6 +1534,10 @@ void LLViewerObjectList::onPhysicsFlagsFetchFailure(const LLUUID& object_id)
mPendingPhysicsFlags.erase(object_id);
}
+static LLFastTimer::DeclareTimer FTM_SHIFT_OBJECTS("Shift Objects");
+static LLFastTimer::DeclareTimer FTM_PIPELINE_SHIFT("Pipeline Shift");
+static LLFastTimer::DeclareTimer FTM_REGION_SHIFT("Region Shift");
+
void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
{
// This is called when we shift our origin when we cross region boundaries...
@@ -1533,6 +1549,8 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
return;
}
+ LLFastTimer t(FTM_SHIFT_OBJECTS);
+
LLViewerObject *objectp;
for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter)
{
@@ -1549,8 +1567,15 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
}
}
- gPipeline.shiftObjects(offset);
- LLWorld::getInstance()->shiftRegions(offset);
+ {
+ LLFastTimer t(FTM_PIPELINE_SHIFT);
+ gPipeline.shiftObjects(offset);
+ }
+
+ {
+ LLFastTimer t(FTM_REGION_SHIFT);
+ LLWorld::getInstance()->shiftRegions(offset);
+ }
}
void LLViewerObjectList::repartitionObjects()
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index e3cb985ddb..e4108e2cd1 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1461,7 +1461,8 @@ void LLViewerRegion::unpackRegionHandshake()
// all of our terrain stuff, by
if (compp->getParamsReady())
{
- getLand().dirtyAllPatches();
+ //this line creates frame stalls on region crossing and removing it appears to have no effect
+ //getLand().dirtyAllPatches();
}
else
{
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index ca5523dfbd..c5cbc307ed 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -4757,8 +4757,11 @@ void LLViewerWindow::requestResolutionUpdate()
mResDirty = true;
}
+static LLFastTimer::DeclareTimer FTM_WINDOW_CHECK_SETTINGS("Window Settings");
+
void LLViewerWindow::checkSettings()
{
+ LLFastTimer t(FTM_WINDOW_CHECK_SETTINGS);
if (mStatesDirty)
{
gGL.refreshState();
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 414ddc0c24..73c57adedd 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1370,8 +1370,6 @@ void LLVOAvatar::onShift(const LLVector4a& shift_vector)
const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
mLastAnimExtents[0] += shift;
mLastAnimExtents[1] += shift;
- mNeedsImpostorUpdate = TRUE;
- mNeedsAnimUpdate = TRUE;
}
void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
@@ -5066,9 +5064,9 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
LLJoint* jointp = NULL;
- if (iter == mJointMap.end())
+ if (iter == mJointMap.end() || iter->second == NULL)
{ //search for joint and cache found joint in lookup table
- LLJoint* jointp = mRoot.findJoint(name);
+ jointp = mRoot.findJoint(name);
mJointMap[name] = jointp;
}
else
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index 3556bde9a8..337ddfb24d 100644
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -374,7 +374,7 @@ BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
// *TODO: I don't know what's so special about trees
// that they don't get REBUILD_POSITION automatically
// at a higher level.
- const LLVector3 &this_position = getPositionAgent();
+ const LLVector3 &this_position = getPositionRegion();
if (this_position != mLastPosition)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
@@ -843,10 +843,10 @@ void LLVOTree::updateMesh()
LLMatrix4 matrix;
// Translate to tree base HACK - adjustment in Z plants tree underground
- const LLVector3 &pos_agent = getPositionAgent();
+ const LLVector3 &pos_region = getPositionRegion();
//gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
LLMatrix4 trans_mat;
- trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
+ trans_mat.setTranslation(pos_region.mV[VX], pos_region.mV[VY], pos_region.mV[VZ] - 0.1f);
trans_mat *= matrix;
// Rotate to tree position and bend for current trunk/wind
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 14867db182..03fef07c11 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -657,7 +657,10 @@ void LLWorld::updateRegions(F32 max_update_time)
if (did_one && max_time <= 0.f)
break;
max_time = llmin(max_time, max_update_time*.1f);
- did_one |= regionp->idleUpdate(max_update_time);
+ if (regionp->idleUpdate(max_update_time))
+ {
+ did_one = TRUE;
+ }
}
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 0a4cf63205..7ff9a88d6e 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -117,6 +117,8 @@
//#define DEBUG_INDICES
#endif
+bool gShiftFrame = false;
+
//cached settings
BOOL LLPipeline::RenderAvatarVP;
BOOL LLPipeline::VertexShaderEnable;
@@ -214,7 +216,7 @@ BOOL gDebugPipeline = FALSE;
LLPipeline gPipeline;
const LLMatrix4* gGLLastMatrix = NULL;
-LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Geometry");
+LLFastTimer::DeclareTimer FTM_RENDER_GEOMETRY("Render Geometry");
LLFastTimer::DeclareTimer FTM_RENDER_GRASS("Grass");
LLFastTimer::DeclareTimer FTM_RENDER_INVISIBLE("Invisible");
LLFastTimer::DeclareTimer FTM_RENDER_OCCLUSION("Occlusion");
@@ -231,8 +233,13 @@ LLFastTimer::DeclareTimer FTM_RENDER_BUMP("Bump");
LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT("Fullbright");
LLFastTimer::DeclareTimer FTM_RENDER_GLOW("Glow");
LLFastTimer::DeclareTimer FTM_GEO_UPDATE("Geo Update");
+LLFastTimer::DeclareTimer FTM_PIPELINE_CREATE("Pipeline Create");
LLFastTimer::DeclareTimer FTM_POOLRENDER("RenderPool");
LLFastTimer::DeclareTimer FTM_POOLS("Pools");
+LLFastTimer::DeclareTimer FTM_DEFERRED_POOLRENDER("RenderPool (Deferred)");
+LLFastTimer::DeclareTimer FTM_DEFERRED_POOLS("Pools (Deferred)");
+LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLRENDER("RenderPool (Post)");
+LLFastTimer::DeclareTimer FTM_POST_DEFERRED_POOLS("Pools (Post)");
LLFastTimer::DeclareTimer FTM_RENDER_BLOOM_FBO("First FBO");
LLFastTimer::DeclareTimer FTM_STATESORT("Sort Draw State");
LLFastTimer::DeclareTimer FTM_PIPELINE("Pipeline");
@@ -1651,7 +1658,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj)
void LLPipeline::createObjects(F32 max_dtime)
{
- LLFastTimer ftm(FTM_GEO_UPDATE);
+ LLFastTimer ftm(FTM_PIPELINE_CREATE);
LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
LLTimer update_timer;
@@ -2484,14 +2491,19 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
static LLFastTimer::DeclareTimer FTM_SEED_VBO_POOLS("Seed VBO Pool");
+static LLFastTimer::DeclareTimer FTM_UPDATE_GL("Update GL");
+
void LLPipeline::updateGL()
{
- while (!LLGLUpdate::sGLQ.empty())
{
- LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
- glu->updateGL();
- glu->mInQ = FALSE;
- LLGLUpdate::sGLQ.pop_front();
+ LLFastTimer t(FTM_UPDATE_GL);
+ while (!LLGLUpdate::sGLQ.empty())
+ {
+ LLGLUpdate* glu = LLGLUpdate::sGLQ.front();
+ glu->updateGL();
+ glu->mInQ = FALSE;
+ LLGLUpdate::sGLQ.pop_front();
+ }
}
{ //seed VBO Pools
@@ -2500,11 +2512,13 @@ void LLPipeline::updateGL()
}
}
+static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority Groups");
+
void LLPipeline::rebuildPriorityGroups()
{
+ LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS);
LLTimer update_timer;
LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
assertInitialized();
gMeshRepo.notifyLoadedMeshes();
@@ -2523,7 +2537,9 @@ void LLPipeline::rebuildPriorityGroups()
mGroupQ1Locked = false;
}
-
+
+static LLFastTimer::DeclareTimer FTM_REBUILD_GROUPS("Rebuild Groups");
+
void LLPipeline::rebuildGroups()
{
if (mGroupQ2.empty())
@@ -2531,6 +2547,7 @@ void LLPipeline::rebuildGroups()
return;
}
+ LLFastTimer t(FTM_REBUILD_GROUPS);
mGroupQ2Locked = true;
// Iterate through some drawables on the non-priority build queue
S32 size = (S32) mGroupQ2.size();
@@ -2772,6 +2789,10 @@ void LLPipeline::markShift(LLDrawable *drawablep)
}
}
+static LLFastTimer::DeclareTimer FTM_SHIFT_DRAWABLE("Shift Drawable");
+static LLFastTimer::DeclareTimer FTM_SHIFT_OCTREE("Shift Octree");
+static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD");
+
void LLPipeline::shiftObjects(const LLVector3 &offset)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
@@ -2784,35 +2805,46 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
LLVector4a offseta;
offseta.load3(offset.mV);
- for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
- iter != mShiftList.end(); iter++)
{
- LLDrawable *drawablep = *iter;
- if (drawablep->isDead())
+ LLFastTimer t(FTM_SHIFT_DRAWABLE);
+
+ for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
+ iter != mShiftList.end(); iter++)
{
- continue;
- }
- drawablep->shiftPos(offseta);
- drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
+ LLDrawable *drawablep = *iter;
+ if (drawablep->isDead())
+ {
+ continue;
+ }
+ drawablep->shiftPos(offseta);
+ drawablep->clearState(LLDrawable::ON_SHIFT_LIST);
+ }
+ mShiftList.resize(0);
}
- mShiftList.resize(0);
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+
{
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
+ LLFastTimer t(FTM_SHIFT_OCTREE);
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
+ LLViewerRegion* region = *iter;
+ for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
{
- part->shift(offseta);
+ LLSpatialPartition* part = region->getSpatialPartition(i);
+ if (part)
+ {
+ part->shift(offseta);
+ }
}
}
}
- LLHUDText::shiftAll(offset);
- LLHUDNameTag::shiftAll(offset);
+ {
+ LLFastTimer t(FTM_SHIFT_HUD);
+ LLHUDText::shiftAll(offset);
+ LLHUDNameTag::shiftAll(offset);
+ }
display_update_camera();
}
@@ -2845,8 +2877,10 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable)
}
}
+static LLFastTimer::DeclareTimer FTM_PROCESS_PARTITIONQ("PartitionQ");
void LLPipeline::processPartitionQ()
{
+ LLFastTimer t(FTM_PROCESS_PARTITIONQ);
for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
{
LLDrawable* drawable = *iter;
@@ -4106,7 +4140,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
LLFastTimer t(FTM_RENDER_GEOMETRY);
- LLFastTimer t2(FTM_POOLS);
+ LLFastTimer t2(FTM_DEFERRED_POOLS);
LLGLEnable cull(GL_CULL_FACE);
@@ -4148,7 +4182,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)
{
- LLFastTimer t(FTM_POOLRENDER);
+ LLFastTimer t(FTM_DEFERRED_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4201,7 +4235,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
{
LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
- LLFastTimer t(FTM_POOLS);
+ LLFastTimer t(FTM_POST_DEFERRED_POOLS);
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4235,7 +4269,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
pool_set_t::iterator iter2 = iter1;
if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)
{
- LLFastTimer t(FTM_POOLRENDER);
+ LLFastTimer t(FTM_POST_DEFERRED_POOLRENDER);
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
@@ -4772,8 +4806,11 @@ void LLPipeline::renderDebug()
}
}
+static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools");
+
void LLPipeline::rebuildPools()
{
+ LLFastTimer t(FTM_REBUILD_POOLS);
LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
assertInitialized();
@@ -6332,13 +6369,16 @@ void LLPipeline::resetVertexBuffers()
mResetVertexBuffers = true;
}
+static LLFastTimer::DeclareTimer FTM_RESET_VB("Reset VB");
+
void LLPipeline::doResetVertexBuffers()
{
if (!mResetVertexBuffers)
{
return;
}
-
+
+ LLFastTimer t(FTM_RESET_VB);
mResetVertexBuffers = false;
mCubeVB = NULL;
@@ -8757,6 +8797,8 @@ void LLPipeline::generateHighlight(LLCamera& camera)
}
+static LLFastTimer::DeclareTimer FTM_GEN_SUN_SHADOW("Gen Sun Shadow");
+
void LLPipeline::generateSunShadow(LLCamera& camera)
{
if (!sRenderDeferred || RenderShadowDetail <= 0)
@@ -8764,6 +8806,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
return;
}
+ LLFastTimer t(FTM_GEN_SUN_SHADOW);
+
BOOL skip_avatar_update = FALSE;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
{
@@ -9522,6 +9566,12 @@ void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL textu
}
}
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_MARK_VISIBLE("Impostor Mark Visible");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_SETUP("Impostor Setup");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_BACKGROUND("Impostor Background");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_ALLOCATE("Impostor Allocate");
+static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize");
+
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
{
LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
@@ -9577,101 +9627,114 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
sImpostorRender = TRUE;
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
- markVisible(avatar->mDrawable, *viewer_camera);
- LLVOAvatar::sUseImpostors = FALSE;
- LLVOAvatar::attachment_map_t::iterator iter;
- for (iter = avatar->mAttachmentPoints.begin();
- iter != avatar->mAttachmentPoints.end();
- ++iter)
{
- LLViewerJointAttachment *attachment = iter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
+ LLFastTimer t(FTM_IMPOSTOR_MARK_VISIBLE);
+ markVisible(avatar->mDrawable, *viewer_camera);
+ LLVOAvatar::sUseImpostors = FALSE;
+
+ LLVOAvatar::attachment_map_t::iterator iter;
+ for (iter = avatar->mAttachmentPoints.begin();
+ iter != avatar->mAttachmentPoints.end();
+ ++iter)
{
- if (LLViewerObject* attached_object = (*attachment_iter))
+ LLViewerJointAttachment *attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
{
- markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ if (LLViewerObject* attached_object = (*attachment_iter))
+ {
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ }
}
}
}
stateSort(*LLViewerCamera::getInstance(), result);
- const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
- LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
-
LLCamera camera = *viewer_camera;
-
- camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
-
LLVector2 tdim;
+ U32 resY = 0;
+ U32 resX = 0;
+ {
+ LLFastTimer t(FTM_IMPOSTOR_SETUP);
+ const LLVector4a* ext = avatar->mDrawable->getSpatialExtents();
+ LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset());
- LLVector4a half_height;
- half_height.setSub(ext[1], ext[0]);
- half_height.mul(0.5f);
+ camera.lookAt(viewer_camera->getOrigin(), pos, viewer_camera->getUpAxis());
+
+ LLVector4a half_height;
+ half_height.setSub(ext[1], ext[0]);
+ half_height.mul(0.5f);
- LLVector4a left;
- left.load3(camera.getLeftAxis().mV);
- left.mul(left);
- left.normalize3fast();
+ LLVector4a left;
+ left.load3(camera.getLeftAxis().mV);
+ left.mul(left);
+ left.normalize3fast();
- LLVector4a up;
- up.load3(camera.getUpAxis().mV);
- up.mul(up);
- up.normalize3fast();
+ LLVector4a up;
+ up.load3(camera.getUpAxis().mV);
+ up.mul(up);
+ up.normalize3fast();
- tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
- tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
+ tdim.mV[0] = fabsf(half_height.dot3(left).getF32());
+ tdim.mV[1] = fabsf(half_height.dot3(up).getF32());
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
- F32 distance = (pos-camera.getOrigin()).length();
- F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
- F32 aspect = tdim.mV[0]/tdim.mV[1];
- glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
- glh_set_current_projection(persp);
- gGL.loadMatrix(persp.m);
+ F32 distance = (pos-camera.getOrigin()).length();
+ F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG;
+ F32 aspect = tdim.mV[0]/tdim.mV[1];
+ glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f);
+ glh_set_current_projection(persp);
+ gGL.loadMatrix(persp.m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- glh::matrix4f mat;
- camera.getOpenGLTransform(mat.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ glh::matrix4f mat;
+ camera.getOpenGLTransform(mat.m);
- mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
+ mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
- gGL.loadMatrix(mat.m);
- glh_set_current_modelview(mat);
+ gGL.loadMatrix(mat.m);
+ glh_set_current_modelview(mat);
- glClearColor(0.0f,0.0f,0.0f,0.0f);
- gGL.setColorMask(true, true);
+ glClearColor(0.0f,0.0f,0.0f,0.0f);
+ gGL.setColorMask(true, true);
- // get the number of pixels per angle
- F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
+ // get the number of pixels per angle
+ F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView());
- //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
- U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
- U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
+ //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing)
+ resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512);
+ resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512);
- if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() ||
- resY != avatar->mImpostor.getHeight())
- {
- avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+ if (!avatar->mImpostor.isComplete())
+ {
+ LLFastTimer t(FTM_IMPOSTOR_ALLOCATE);
+ avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ addDeferredAttachments(avatar->mImpostor);
+ }
- if (LLPipeline::sRenderDeferred)
+ gGL.getTexUnit(0)->bind(&avatar->mImpostor);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ else if(resX != avatar->mImpostor.getWidth() ||
+ resY != avatar->mImpostor.getHeight())
{
- addDeferredAttachments(avatar->mImpostor);
+ LLFastTimer t(FTM_IMPOSTOR_RESIZE);
+ avatar->mImpostor.resize(resX,resY,GL_RGBA);
}
-
- gGL.getTexUnit(0)->bind(&avatar->mImpostor);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- avatar->mImpostor.bindTarget();
+ avatar->mImpostor.bindTarget();
+ }
if (LLPipeline::sRenderDeferred)
{
@@ -9688,6 +9751,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
}
{ //create alpha mask based on depth buffer (grey out if muted)
+ LLFastTimer t(FTM_IMPOSTOR_BACKGROUND);
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;