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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2013-04-19
Change #ifs to #ifdefs for mac compiler
Graham Madarasz (Graham Linden)
2013-04-19
Rework ifdefing and fix windows shader compiler warnings from materialF
Graham Madarasz
2013-04-19
Shader changes for Mac compat
Graham Madarasz (Graham Linden)
2013-04-19
Cleanup mac hack and add defs to deferred alpha shader so compiler won't comp...
Graham Madarasz
2013-04-19
Merge viewer-dev-materials
Graham Madarasz
2013-04-19
Cleanup specular highlights from spot lights
Dave Parks
2013-04-18
Fix for alpha blended objects becoming too bright when gamma correction is ap...
Geenz
2013-04-18
Merged with latest viewer-development-materials.
Geenz
2013-04-18
Mitigation for light attenuation looking different with gamma correction. As...
Geenz
2013-04-18
Don't apply gamma correction underwater (for now).
Geenz
2013-04-18
This should take care of alpha blended full bright objects and gamma correction.
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
2013-04-18
Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...
Geenz
2013-04-18
NORSPEC-90 Remove unused state from alphaF/alphaV
Dave Parks
2013-04-18
NORSPEC-90 Cleanup of alpha pool hook ups for materials.
Dave Parks
2013-04-18
NORSPEC-59 NORSPEC-98 NORSPEC-125 avoid rendering mesh LODs which crash drive...
Graham Madarasz (Graham Linden)
2013-04-18
NORSPEC-125 Materials V shader cleansing
Graham Madarasz
2013-04-18
NORSPEC-125 More alpha vert shader cleansing for decrepit nV compiler
Graham Madarasz
2013-04-18
NORSPEC-125 fiddle with ifdefs in alpha shaders again in hopes of linking on ...
Graham Madarasz
2013-04-18
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-18
Automated merge with https://bitbucket.org/Geenz/viewer-development-materials
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-18
NORSPEC-135 Fix for environment map not showing up if glossiness is zero.
Dave Parks
2013-04-17
Simplify ifdefs in alpha shaders for Mac
Graham Madarasz
2013-04-17
Merge with latest viewer-dev-materials.
Geenz
2013-04-17
NORSPEC-128 Edit glossiness and environment as U8's from [0,255], as they are...
Dave Parks
2013-04-17
NORSPEC-59 new shader changes -> new decrepit shader compiler workarounds
Graham Madarasz
2013-04-17
Merge + propagated class 2 alphaF changes to class 1 alphaF.
Geenz
2013-04-17
First pass of gamma correction reimplementation.
Geenz
2013-04-17
NORSPEC-133 More NULL shader pointer crash suppression
Graham Madarasz
2013-04-17
NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...
Graham Madarasz
2013-04-17
NORSPEC-90 Alpha pool hookups for materials.
Dave Parks
2013-04-16
NORSPEC-59 fix? for mac crasher
Graham Madarasz
2013-04-16
NORSPEC-127 work-around crasher by forcing simple faces into simple pass
Graham Madarasz
2013-04-16
Merge viewer-dev-materials
Graham Madarasz (Graham Linden)
2013-04-16
See if we can run with no ifdefs in alpha shaders on all platforms
Graham Madarasz
2013-04-16
merge rollback from graham
Oz Linden
2013-04-16
Merged lindenlab/viewer-development-materials into default
graham linden
2013-04-16
NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ...
Graham Madarasz
2013-04-16
NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ...
Graham Madarasz
2013-04-16
merge changes for alpha fixes from geenz
Oz Linden
2013-04-16
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-15
Merged Graham's stuff amongst others.
Geenz
2013-04-15
Fix for mac build
Dave Parks
2013-04-15
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-15
NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so dis...
Dave Parks
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-04-15
Hooked up normal and specular texture coordinates.
Geenz
2013-04-15
Normal mapped alpha support. Specular and environment map support needs a bi...
Geenz
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