Age | Commit message (Collapse) | Author |
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maps for triplanar mapping, minor cleanup
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debugging/profiling
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higher, bump feature table
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materials (still not accurate, but better...)
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PBR as that is not needed at the moment
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texture repeats currently broken
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hooking up code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing""
This reverts commit 2318d657660320b921e1566b54d3833c0401a34c.
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of 16 texture binds. Bump featuretable
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featuretable.
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code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing"
This reverts commit de9184479cfc179ba6e9d6ff388aff7da7f0b4ab.
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PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing
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Blinn-Phong/PBR have populated the foreground
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out an emissive texture. Also affects base color and ORM
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restarting viewer
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flickering
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doesn't render properly just yet
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shaders, uniforms
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shaders, uniforms
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copy/paste for now. Use same draw pool
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when terrain textures do not load
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does not consolidate opaque textures
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SL-20062: Fix near clip on reflection probes being clamped to at or below 10
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Cleanup. Caused by a merge of main(D567) into D559
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The header file documents that no llrand function should ever return a value
equal to the passed extent, so the one test in llrand_test.cpp that checked
less than or equal to the high end of the range was anomalous.
But changing that to an exclusive range means that we no longer need separate
exclusive range and inclusive range functions. Replace
ensure_in_range_using(), ensure_in_exc_range() and ensure_in_inc_range() with
a grand unified (simplified) ensure_in_range() function.
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Add python 3.12 to FindPython search path
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with legacy spotlight
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