diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 09:57:24 -0700 |
---|---|---|
committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 09:57:24 -0700 |
commit | 49a5b79c2b1ba5f4b909d1bfab89bb7ad9c1e888 (patch) | |
tree | 8b523f42c6c778967fa01a54db186fab1df1c520 /indra | |
parent | 474923e3cb29df35e8807006ad16861eb1dc24d0 (diff) |
DRTVWR-592: (WIP) Debugging, rethinking
Diffstat (limited to 'indra')
4 files changed, 51 insertions, 43 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl index 96903aeba8..2426199056 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -33,6 +33,8 @@ uniform sampler2D alpha_ramp; in vec3 pos; in vec3 vary_normal; +in vec3 vary_tangent; // TODO: Decide if we want to keep this +flat in float vary_sign; // TODO: Decide if we want to keep this in vec4 vary_texcoord0; in vec4 vary_texcoord1; @@ -53,6 +55,7 @@ void main() outColor.a = 0.0; // yes, downstream atmospherics frag_data[0] = outColor; + frag_data[0] = vec4((0.5 * (1.0 + vary_sign)) * vary_tangent.xyz, 1.0); // TODO: Remove frag_data[1] = vec4(0.0,0.0,0.0,-1.0); vec3 nvn = normalize(vary_normal); frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl index e8747a1f6b..fcc4448a80 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl @@ -29,15 +29,20 @@ uniform mat4 modelview_projection_matrix; in vec3 position; in vec3 normal; +in vec4 tangent; in vec4 diffuse_color; in vec2 texcoord0; in vec2 texcoord1; out vec3 pos; out vec3 vary_normal; +out vec3 vary_tangent; // TODO: Decide if we want to keep this +flat out float vary_sign; // TODO: Decide if we want to keep this out vec4 vary_texcoord0; out vec4 vary_texcoord1; +out vec4 debug_tangent; // TODO: Remove + uniform vec4 object_plane_s; uniform vec4 object_plane_t; @@ -65,6 +70,8 @@ void main() pos = t_pos.xyz; vary_normal = normalize(normal_matrix * normal); + vary_tangent = normalize(normal_matrix * tangent.xyz); // TODO: Decide if we want to keep this + vary_sign = tangent.w; // TODO: Decide if we want to keep this // Transform and pass tex coords vary_texcoord0.xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h index fbf6a8d917..2a487228ed 100644 --- a/indra/newview/lldrawpoolterrain.h +++ b/indra/newview/lldrawpoolterrain.h @@ -37,6 +37,7 @@ public: { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TANGENT | // Only PBR terrain uses this currently LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 }; diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index bfa622b6c1..edb07ffd9b 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -776,29 +776,33 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, index_offset += num_vertices; } -struct MikktData +struct MikktTerrainData { - MikktData(S32 vert_offet, - S32 vert_size, - LLStrider<LLVector3> &verticesp, - LLStrider<LLVector3> &normalsp, - LLStrider<LLVector4a> &tangentsp, - LLStrider<LLVector2> &texCoords0p) : - vert_offset(vert_offset), - vert_size(vert_size), - verticesp(verticesp), - normalsp(normalsp), - texCoords0p(texCoords0p) + MikktTerrainData(U32 vert_offset, + U32 vert_size, + LLStrider<LLVector3> &verticesp, + LLStrider<LLVector3> &normalsp, + LLStrider<LLVector4a> &tangentsp, + LLStrider<LLVector2> &texCoords0p) : + mVertOffset(vert_offset), + mVertSize(vert_size), + mVerticesp(verticesp), + mNormalsp(normalsp), + mTangentsp(tangentsp), + mTexCoords0p(texCoords0p) { } - S32 vert_offset; - U32 vert_size; - LLStrider<LLVector3> verticesp; - LLStrider<LLVector3> normalsp; - LLStrider<LLVector4a> tangentsp; - LLStrider<LLVector2> texCoords0p; + U32 mVertOffset; + U32 mVertSize; + LLStrider<LLVector3> mVerticesp; + LLStrider<LLVector3> mNormalsp; + LLStrider<LLVector4a> mTangentsp; + LLStrider<LLVector2> mTexCoords0p; }; +// TODO: mikktspace? lol no, use this instead +// void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal, +// const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent) void LLVOSurfacePatch::genTerrainTangents(LLFace *facep, LLStrider<LLVector3> &verticesp, @@ -810,51 +814,46 @@ void LLVOSurfacePatch::genTerrainTangents(LLFace *facep, ms.m_getNumFaces = [](const SMikkTSpaceContext *pContext) { - MikktData *data = (MikktData *) pContext->m_pUserData; - return S32(data->vert_size / 3); + MikktTerrainData *data = (MikktTerrainData *) pContext->m_pUserData; + return S32(data->mVertSize / 3); }; ms.m_getNumVerticesOfFace = [](const SMikkTSpaceContext *pContext, const int iFace) { return 3; }; ms.m_getPosition = [](const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) { - MikktData *data = (MikktData *) pContext->m_pUserData; - fvPosOut[0] = data->verticesp[data->vert_offset + iVert].mV[0]; - fvPosOut[1] = data->verticesp[data->vert_offset + iVert].mV[1]; - fvPosOut[2] = data->verticesp[data->vert_offset + iVert].mV[2]; + MikktTerrainData *data = (MikktTerrainData *) pContext->m_pUserData; + fvPosOut[0] = data->mVerticesp[data->mVertOffset + iVert].mV[0]; + fvPosOut[1] = data->mVerticesp[data->mVertOffset + iVert].mV[1]; + fvPosOut[2] = data->mVerticesp[data->mVertOffset + iVert].mV[2]; }; ms.m_getNormal = [](const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) { - MikktData *data = (MikktData *) pContext->m_pUserData; - fvNormOut[0] = data->normalsp[data->vert_offset + iVert].mV[0]; - fvNormOut[1] = data->normalsp[data->vert_offset + iVert].mV[1]; - fvNormOut[2] = data->normalsp[data->vert_offset + iVert].mV[2]; + MikktTerrainData *data = (MikktTerrainData *) pContext->m_pUserData; + fvNormOut[0] = data->mNormalsp[data->mVertOffset + iVert].mV[0]; + fvNormOut[1] = data->mNormalsp[data->mVertOffset + iVert].mV[1]; + fvNormOut[2] = data->mNormalsp[data->mVertOffset + iVert].mV[2]; }; ms.m_getTexCoord = [](const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) { - MikktData *data = (MikktData *) pContext->m_pUserData; - fvTexcOut[0] = data->texCoords0p[data->vert_offset + iVert].mV[0]; - fvTexcOut[1] = data->texCoords0p[data->vert_offset + iVert].mV[1]; + MikktTerrainData *data = (MikktTerrainData *) pContext->m_pUserData; + fvTexcOut[0] = data->mTexCoords0p[data->mVertOffset + iVert].mV[0]; + fvTexcOut[1] = data->mTexCoords0p[data->mVertOffset + iVert].mV[1]; }; ms.m_setTSpaceBasic = [](const SMikkTSpaceContext *pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert) { - MikktData *data = (MikktData *) pContext->m_pUserData; - data->tangentsp[data->vert_offset + iVert] = LLVector4a(fvTangent[0], fvTangent[1], fvTangent[2], fSign); + MikktTerrainData *data = (MikktTerrainData *) pContext->m_pUserData; + data->mTangentsp[data->mVertOffset + iVert] = LLVector4a(fvTangent[0], fvTangent[1], fvTangent[2], fSign); }; ms.m_setTSpace = nullptr; - MikktData data(facep->getGeomIndex(), - facep->getGeomCount(), - verticesp, - normalsp, - tangentsp, - texCoords0p); - SMikkTSpaceContext ctx = { &ms, &data }; + MikktTerrainData data((U32) (facep->getGeomIndex()), (U32) (facep->getGeomCount()), verticesp, normalsp, tangentsp, texCoords0p); + SMikkTSpaceContext ctx = {&ms, &data}; genTangSpaceDefault(&ctx); } @@ -1102,11 +1101,9 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) LLStrider<LLVector2> texcoords2; LLStrider<U16> indices; - const bool has_tangents = buffer->hasDataType(LLVertexBuffer::TYPE_TANGENT); - llassert_always(buffer->getVertexStrider(vertices)); llassert_always(buffer->getNormalStrider(normals)); - llassert_always(has_tangents ? buffer->getTangentStrider(tangents) : true); + llassert_always(buffer->getTangentStrider(tangents)); llassert_always(buffer->getTexCoord0Strider(texcoords)); llassert_always(buffer->getTexCoord1Strider(texcoords2)); llassert_always(buffer->getIndexStrider(indices)); |