Age | Commit message (Collapse) | Author |
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properly
Ex: Saving textures to hard drive sometimes fails
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It needs a rework
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for testing purposes
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asStringRef is only valid for strings
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VoiceEffectsWillExpire can be triggered externally. Don't remove the
notification, only viewer's code that triggers it so that external
notification keeps working.
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This reverts commit 5c16ae13758bdfe8fe1f13d5f67eabbb6eaa30a1.
Fix is correct, but should wait untill server sided fix gets deployed.
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tonemapping (#2659)
Co-authored-by: Rye Cogtail <rye@lindenlab.com>
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Make Develop->Render Tests->Frame Profile dump JSON to a file too.
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Avoid using a bunch of allocators.
Make sure we use LLVector4a's SSE logic instead of LLVector3's.
Some minor optimizations.
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secondlife/viewer#2599
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fixes secondlife/viewer#2566
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init (#2604)
secondlife/viewer#2603
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or to produce readable text from a mix of printing and nonprinting ASCII
characters.
(cherry picked from commit 01a59bab1a4b7c4645271a21cfaadc3735b6029c)
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This is redundant (but harmless) on a Posix system, but it fills a missing
puzzle piece on Windows. The point of fsyspath is to be able to interchange
freely between fsyspath and std::string. Existing fsyspath could be
constructed and assigned from std::string, and we could explicitly call its
string() method to get a std::string, but an implicit fsyspath-to-string
conversion that worked on Posix would trip us up on Windows. Fix that.
(cherry picked from commit fbeff6d8052d4b614a0a2c8ebaf35b45379ab578)
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Our std::strings are UTF-8 encoded, so conversion from std::string to
std::filesystem::path must use UTF-8 decoding. The native Windows
std::filesystem::path constructor and assignment operator accepting
std::string use "native narrow encoding," which mangles path strings
containing UTF-8 encoded non-ASCII characters.
fsyspath's std::string constructor and assignment operator explicitly engage
std::filesystem::u8path() to handle encoding. u8path() is deprecated in C++20,
but once we adapt fsyspath's conversion to C++20 conventions, consuming code
need not be modified.
(cherry picked from commit e399b02e3306a249cb161f07cac578d3f2617bab)
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cherry-pick viewer#1016 Incorrect behavior of Physics Shapes rendering
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Also fix assert while prepping GLTF assets
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As part of the boost::json conversion, the json that mutes and sets peer gain
was not being formed correctly.
Also, tweaked the peer gain default.
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With the About info added, `getProfileStatsContext()` need not redundantly add
`"channel"`, `"version"` or `"region"`.
Slightly improve the efficiency of `LlsdToJson()` and `LlsdFromJson()` by
preallocating the known size of the source array or map. (Unfortunately the C++
`LLSD` class offers us no way to preallocate a map.)
In `LLAppViewer::getViewerInfo()`, avoid immediate successive calls to
`gAgent.getRegion()`.
(cherry picked from commit f4b65638879c10c832b3bb8448f82001106ffd11)
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`finishProfile()` is called at least once within a `__try` block. If we default
its `report_name` parameter to a temporary `std::string`, that temporary must be
destroyed when the stack is unwound, which `__try` forbids.
(cherry picked from commit c6e6f44f50b4de391000c5b9f781a2f0a5024e76)
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Make `LLGLSLShader::finishProfile()` accept a string pathname instead of a
bool and, in addition to logging statistics to the viewer log, output
statistics to that file as JSON. The calls that used to pass
`emit_report=false` now pass `report_name=std::string()`.
Make llviewerdisplay.cpp's `display()` function synthesize a profile filename
in the viewer's logs directory, and pass that filename to
`LLGLSLShader::finishProfile()`.
(cherry picked from commit d5712689d36a1ee1af32242706901fde7229b08d)
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in the viewer
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Quads are deprecated
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* Work around for GHA mac runners not playing nice with Tracy
* Delay VBO deletion for a few frames
* Enable multithreaded GL driver and multithreaded media textures on Apple silicon
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- Tune up LLJointRiggingInfoTab
- Visualize joint bounding boxes when visualizing joints
- Use LLJointRiggingInfo to caclulate desired resolution of a texture
- Throttle calls to calcPixelArea
- Fetch MeshSkinInfo immediately when header is received
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Raise resolution of local baked texture preview from 512 to 2048
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