Age | Commit message (Collapse) | Author |
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branch : product-engine
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last friend
Cause:
Avatarlist has been hidden before it had been updated. So one listitem was left in the list and remained always selected.
Solution:
Force update ability has been added to avatarlist
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branch : product-engine
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branch : product-engine
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let you browse tabbed IM floater)
- Set mouse capture to the tab container in case of some control \"grab\" it during mouse hovering over tab container.
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branch : product-engine
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EXT-5673 : Autopopulation: Created outfits copy subfolder contents as well as immediate folder contents
EXT-5632 : Autopopulation is including subfolders even if those aren't outfits
DEV-46683 : Post-Deployment Cleanup
This is a series of changes to fix autopopulation behavior that was broken due to the new surprise web avatar deploy. That deploy surfaced a number of serious issues with the original AP code. I did not write this code and the person who did is no longer here, so I've done my best to fix those issues up.
This is a fairly comprehensive set of changes, but it's necessary given the poor state of the pre-existing code and how many problems it caused the new web avatar deploy.
This new version of the AP code will:
(1) Look for a Library->Clothing->Initial Outfits folder and use that if it exists
(2) Not create outfits out of folders that aren't complete outfits
(3) No longer string match against "More Outfits" in order to ignore outfits
(4) No longer recursively collect folder contents when creating an outfit (i.e. will only look at direct descendents)
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Warning was extraneous and non-related to crash. Initialized a pointer to
be NULL before calling setInfo, which seems to clear up warning.
Updated comments around this to explain what I've found
Code reviewed by Seraph
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- Added names to fluyout button items.
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branch : product-engine
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completed from" needs translation)
- moved hard coded string into teleport_strings.xml (name="completed_from")
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branch : product-engine
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inventory search)
- disabled auto scrolling in inventory panels when mouse pointer is over the panel
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branch : product-engine
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has a Tiny Hotspot.
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tiny floater on HUD space.
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pick/classified description.
Encreased expandable text box max length to match classified description max length.
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branch : product-engine
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Checker: FORWARD_NULL
Function: LLTabContainer::reshapeTuple(LLTabTuple *)
File: /indra/llui/lltabcontainer.cpp
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Checker: MISSING_BREAK
Function: friendship_offer_callback(const LLSD &, const LLSD &)
File: /indra/newview/llviewermessage.cpp
not-a-bug
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Checker: NULL_RETURNS
Function: RecoveredItemCB::fire(const LLUUID &)
File: /indra/newview/llappearancemgr.cpp
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corrected calculation of allowed floater rect in docked state;
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branch : product-engine
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Checker: REVERSE_INULL
Function: RecoveredItemLinkCB::fire(const LLUUID &)
File: /indra/newview/llappearancemgr.cpp
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Checker: UNINIT_CTOR
Function: LLPanelClassifiedInfo::LLPanelClassifiedInfo()
File: /indra/newview/llpanelclassified.cpp
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the Classified Info from other resident profile.
Hide auro_renew checkbox for avatar classifieds and showing for agent classifirds.
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branch : product-engine
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reviewed by davep
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script.
This was previously nerfing some (only) 64-bit Linux features in media, and now that media is done out-of-process we don't need to worry about it crashing the main viewer in the worst case.
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People >Near, Friends, and Recent
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Here and Take are hard-coded)
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branch : product-engine
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list
Cause:
Invalid check of the inside rectangle area in LLFloaterWorldMap::handleScrollWhell().
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branch : product-engine
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clipboard.)
- disabled "Copy Asset UUID" menu item for Inventory items w/o known assets.
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branch : product-engine
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location bar when it shouldn't.
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branch : product-engine
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to recent speakers
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