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2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ↵Dave Parks
spotlight lighting
2013-04-19Avoid mac shader compiler crash on someFuncTakingFloats(INTEGER_CONSTANT) ↵Graham Madarasz
malarkey
2013-04-19MergeGraham Madarasz
2013-04-19Change permutation setup to match use of ifdefs (as opposed to ifs)Graham Madarasz
2013-04-19Change #ifs to #ifdefs for mac compilerGraham Madarasz (Graham Linden)
2013-04-19Rework ifdefing and fix windows shader compiler warnings from materialFGraham Madarasz
2013-04-19Shader changes for Mac compatGraham Madarasz (Graham Linden)
2013-04-19Cleanup mac hack and add defs to deferred alpha shader so compiler won't ↵Graham Madarasz
complain about #if with undefined vars
2013-04-19Merge viewer-dev-materialsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Fix for alpha blended objects becoming too bright when gamma correction is ↵Geenz
applied.
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Mitigation for light attenuation looking different with gamma correction. ↵Geenz
Assume that light attenuation wants to be linearized before we apply gamma correction.
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18This should take care of alpha blended full bright objects and gamma correction.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma ↵Geenz
*before* glow and other post processing effects that don't care about being gamma correct.
2013-04-18NORSPEC-90 Remove unused state from alphaF/alphaVDave Parks
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18merge changes for DRTVWR-298Oz Linden
2013-04-18add newlineOz Linden
2013-04-18Blank line on end of files as per commit hook requirementscallum_linden
2013-04-18merge changes for 3.5.1-beta2Oz Linden
2013-04-18NORSPEC-59 NORSPEC-98 NORSPEC-125 avoid rendering mesh LODs which crash ↵Graham Madarasz (Graham Linden)
driver on mac 9400/9600 GT only
2013-04-18NORSPEC-125 Materials V shader cleansingGraham Madarasz
2013-04-18NORSPEC-125 More alpha vert shader cleansing for decrepit nV compilerGraham Madarasz
2013-04-18NORSPEC-125 fiddle with ifdefs in alpha shaders again in hopes of linking on ↵Graham Madarasz
mobile geforce macs
2013-04-18Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-18NORSPEC-135 Fix for environment map not showing up if glossiness is zero.Dave Parks
2013-04-17Simplify ifdefs in alpha shaders for MacGraham Madarasz
2013-04-17BUG-2326 MAINT-2596 FIX crash when selecting non-existant user in resident ↵Nyx Linden
picker Added checks to validate that the selection list is non-empty
2013-04-17New fix for the fix for Linux build now that gcc upgraded to 4.6 by defaultcallum_linden
2013-04-17Fix for Linux build now that gcc upgraded to 4.6 by defaultcallum_linden
2013-04-17SUN-70 MAINT-2597 FIX Crash when trying to edit no-modify objectsNyx Linden
Added protection for invalid / empty inventory contents
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17NORSPEC-128 Edit glossiness and environment as U8's from [0,255], as they ↵Dave Parks
are stored
2013-04-17fix for missed merge changescallum_linden
2013-04-17NORSPEC-59 new shader changes -> new decrepit shader compiler workaroundsGraham Madarasz
2013-04-17Merge + propagated class 2 alphaF changes to class 1 alphaF.Geenz
2013-04-17Merge with viewer-developmentcallum_linden
2013-04-17SH-4125 FIX - problem was unpredictable ordering of avatar and ↵Brad Payne (Vir Linden)
llviewerregion deletion. Avoid trying to send metrics when we're shutting down and it's too late anyway. Reviewed by Nyx
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-17NORSPEC-133 More NULL shader pointer crash suppressionGraham Madarasz
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix ↵Graham Madarasz
breakage in shaders from Mac changes
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16NORSPEC-59 fix? for mac crasherGraham Madarasz