Age | Commit message (Collapse) | Author |
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SL-17695 Give materials and textures imported by Material Editor a sensible name - first pass - likely need to be refined but may be good enough for now
Approved-by: Andrey Kleshchev
Approved-by: Dave Parks
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we use to store inventory items using a built in function
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name - first pass - likely need to be refined but may be good enough for now
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DRTVWR-559
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DRTVWR-559
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deprecated settings.
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DRTVWR-559
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missing validation code for reflection probes network data).
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following promotion of DRTVWR-561
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graphics preferences.
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DRTVWR-559
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between 0.0 and 1.0
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for mid and higher.
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redundant first arg
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point lights and spot lights
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Material was immediately dropped due to not having an id.
This is a placeholder untill build floater gets a proper way to select materials.
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Try to reapply the original commit in such a way that it can be pushed.
This reverts commit eaebe8fe70985f6d25cf883867f19617164ead81.
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Somehow this commit got into my local repository without showing up as a new
commit relative to bitbucket. Try double-reverting it. This is the first one.
This reverts commit 7772b5639a9bae2c4fbbcd2575355404c4bdca55.
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Upload textures first, then get ids and upload material on callback
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alias, and unused sa
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